Talk:Building Mods with Valve Technology

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Revision as of 18:26, 29 May 2006 by Steamfraiser (talk | contribs)
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  • "Complimented with in depth community tutorials"

Should this be "Complemented with in depth community tutorials"? --n-neko 23:13, 20 Oct 2005 (PDT)

Yup. (And "in depth" should be "in-depth".) —Maven (talk) 11:28, 21 Oct 2005 (PDT)

This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X Luvcraft 09:11, 22 Dec 2005 (PST)

Yes, the title "Included: all of the tools used to build Half-Life 2" is a bit misleading. `zozart .chat @ 07:36, 22 Jan 2006 (PST)


This page needs the following:—ts2do 21:06, 19 Mar 2006 (PST)

{{otherlang:en}}{{otherlang:en:jp|Building MODs with Valve Technology:jp}}
Should also add HDR to the feature list! --Steamfraiser 19:26, 29 May 2006 (PDT)


There are quite a few HRs on that page. It looks a bit confusing, as they are usually for splitting sections up but the list in the article is all the same thing. Going down a heading size would probably be a good thing. --TomEdwards 00:09, 20 Mar 2006 (PST)