Difference between revisions of "Talk:Building Mods with Valve Technology"

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== General ==
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* "The SDK is updated continuously and automatically, including new features (like HDR)"
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Should this be "The SDK is updated every year or so, at valves discretion"?
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:Too true! In fact: "The SDK is updated whenever Valve feels like breaking something." --[[User:Faubi|Faubi]] 18:55, 2 August 2010 (UTC)
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* "Complimented with in depth community tutorials"
 
* "Complimented with in depth community tutorials"
 
Should this be "Complemented with in depth community tutorials"? --[[User:N-neko|n-neko]] 23:13, 20 Oct 2005 (PDT)
 
Should this be "Complemented with in depth community tutorials"? --[[User:N-neko|n-neko]] 23:13, 20 Oct 2005 (PDT)
  
 
:Yup. (And "in depth" should be "in-depth".) &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 11:28, 21 Oct 2005 (PDT)
 
:Yup. (And "in depth" should be "in-depth".) &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 11:28, 21 Oct 2005 (PDT)
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== MSVC 2003 ==
  
 
This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X [[User:Luvcraft|Luvcraft]] 09:11, 22 Dec 2005 (PST)
 
This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X [[User:Luvcraft|Luvcraft]] 09:11, 22 Dec 2005 (PST)
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==Headings==
 
==Headings==
 
There are quite a few HRs on that page. It looks a bit confusing, as they are usually for splitting sections up but the list in the article is all the same thing. Going down a heading size would probably be a good thing. --[[user:TomEdwards|TomEdwards]] 00:09, 20 Mar 2006 (PST)
 
There are quite a few HRs on that page. It looks a bit confusing, as they are usually for splitting sections up but the list in the article is all the same thing. Going down a heading size would probably be a good thing. --[[user:TomEdwards|TomEdwards]] 00:09, 20 Mar 2006 (PST)
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==xsi==
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why exactly does it say that source SDK comes with xsi? Unless I am very, very mistaken, this is a very, very false statement. --[[User:Darthkillyou|Darthkillyou]] 19:54, 18 Oct 2007 (PDT)
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:Source SDK directly links to XSI. --[[User:Baliame|Baliame]] 08:44, 19 Oct 2007 (PDT)
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== Wrong information about ownership ==
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> And if you already own Half-Life 2 or Counter-Strike: Source, you've already got access to the full SDK.
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Source SDK is also included with Day of Defeat: Source, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Half-Life 2 Episode One and Half-Life 2 Episode Two.
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:And Portal. --[[User:Faubi|Faubi]] 18:54, 2 August 2010 (UTC)
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== Old information about getting Source SDK ==
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"And if you already own Half-Life 2 or Counter-Strike: Source, you've already got access to the full SDK."
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Anyone can get the SDK free of charge, with Alien Swarm.  Perhaps that should be mentioned there.  [[User:BZRatfink|BZRatfink]] 19:51, 17 September 2010 (UTC)
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:Alien Swarm Authoring tools != Source SDK --[[User:Omnicoder|Omnicoder]] 01:39, 26 September 2010 (UTC)
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::Source SDK is now free via Steam, so I really think this should be changed. --[[User:£cho|£cho]] 12:36, 21 July 2011 (PDT)
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:::Yep, Doesn't [[Team Fortress 2|TF]] give access to full SDK? --[[User:Disactive|Disactive]] 05:10, 6 August 2011 (PDT)
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::::Guess what: Valve doesn't care anymore. They make money off of Steam sales, not licensing Source engine or even developing new games. Geez, even this site isn't updated or even grammar-wise corrected. {{Unsigned|‎Bisonfan95}}
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== Available Translations ==
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[[Building_Mods_with_Valve_Technology:ru|Russian/Pусский]] &mdash;[[User:Mattshu|Mattshu]] 09:36, 20 July 2012 (PDT) {{clr}}
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[[Building Mods with Valve Technology:es|Spanish/Español]] by [[User:Xofrac|Carfox]] ([[User talk:Xofrac|talk]]) 04:28, 30 January 2018 (UTC)

Latest revision as of 04:28, 30 January 2018

General

  • "The SDK is updated continuously and automatically, including new features (like HDR)"

Should this be "The SDK is updated every year or so, at valves discretion"?

Too true! In fact: "The SDK is updated whenever Valve feels like breaking something." --Faubi 18:55, 2 August 2010 (UTC)


  • "Complimented with in depth community tutorials"

Should this be "Complemented with in depth community tutorials"? --n-neko 23:13, 20 Oct 2005 (PDT)

Yup. (And "in depth" should be "in-depth".) —Maven (talk) 11:28, 21 Oct 2005 (PDT)

MSVC 2003

This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X Luvcraft 09:11, 22 Dec 2005 (PST)

Yes, the title "Included: all of the tools used to build Half-Life 2" is a bit misleading. `zozart .chat @ 07:36, 22 Jan 2006 (PST)

Update

This page needs the following:—ts2do 21:06, 19 Mar 2006 (PST)

{{otherlang:en}}{{otherlang:en:jp|Building MODs with Valve Technology:jp}}
Should also add HDR to the feature list! --Steamfraiser 19:26, 29 May 2006 (PDT)

Headings

There are quite a few HRs on that page. It looks a bit confusing, as they are usually for splitting sections up but the list in the article is all the same thing. Going down a heading size would probably be a good thing. --TomEdwards 00:09, 20 Mar 2006 (PST)


xsi

why exactly does it say that source SDK comes with xsi? Unless I am very, very mistaken, this is a very, very false statement. --Darthkillyou 19:54, 18 Oct 2007 (PDT)

Source SDK directly links to XSI. --Baliame 08:44, 19 Oct 2007 (PDT)

Wrong information about ownership

> And if you already own Half-Life 2 or Counter-Strike: Source, you've already got access to the full SDK.

Source SDK is also included with Day of Defeat: Source, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Half-Life 2 Episode One and Half-Life 2 Episode Two.

And Portal. --Faubi 18:54, 2 August 2010 (UTC)

Old information about getting Source SDK

"And if you already own Half-Life 2 or Counter-Strike: Source, you've already got access to the full SDK."

Anyone can get the SDK free of charge, with Alien Swarm. Perhaps that should be mentioned there. BZRatfink 19:51, 17 September 2010 (UTC)

Alien Swarm Authoring tools != Source SDK --Omnicoder 01:39, 26 September 2010 (UTC)
Source SDK is now free via Steam, so I really think this should be changed. --£cho 12:36, 21 July 2011 (PDT)
Yep, Doesn't TF give access to full SDK? --Disactive 05:10, 6 August 2011 (PDT)
Guess what: Valve doesn't care anymore. They make money off of Steam sales, not licensing Source engine or even developing new games. Geez, even this site isn't updated or even grammar-wise corrected. Unsigned comment added by ‎Bisonfan95 (talkcontribs). Please use four tildes (~~~~) to sign your username.

Available Translations

Russian/PусскийMattshu 09:36, 20 July 2012 (PDT)

Spanish/Español by Carfox (talk) 04:28, 30 January 2018 (UTC)