Talk:Bounce (level design)

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Revision as of 16:49, 11 February 2006 by Kalashnikov (talk | contribs)
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Hmm, I think I made a mistake with the diagram. One of the most important aspects of a bounce is the backtracking - and the diagram doesn't communicate the backtracking portion very well. Instead, it suggests two seperate routes. Oops. --Campaignjunkie (talk) 10:43, 24 Dec 2005 (PST)

Bah, ignore above message. I think I've fixed it. Kind of. --Campaignjunkie (talk) 10:58, 24 Dec 2005 (PST)

Metastasis is not a bounce—ts2do (Talk | @) 13:38, 24 Dec 2005 (PST)

When you arrive at the warehouses and take an elevator down to the bunkers, open the gates, then take the elevator back up to the surface. --Campaignjunkie (talk) 13:57, 24 Dec 2005 (PST)

Added overview on the Anomalous Materials area. You might want to go over it and fix it up, maybe add some details if you wish. That was a job done in about 15 minutes to give you a hand. --Kalashnikov 11:52, 10 Feb 2006 (PST)

Nice writeup, but you should have focused more on the design and effect of the bounce, rather than the story and visual appearance of the level! Thanks anyway, though! :) --Campaignjunkie (talk) 14:23, 10 Feb 2006 (PST)
Yeah, it was just a quick thing there for the elements of what happened. I really did it so you would only need to take what you needed from it and expand. Sort of a push really! Anyways, I'll do the same with the other areas, but I'll try and focus more on the design and effect :D. Try and get overhead shots for the other areas you've said and I'll worry about the descriptions. --Kalashnikov (talk) 16:35, 11 Feb 2006 (MT)