Difference between revisions of "Talk:Beam spotlight"

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(Created page with '==Availability== This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--~~~~')
 
(Additional keyvalues in official campaigns)
 
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==Availability==
 
==Availability==
 
This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--[[User:Remmiz|Remmiz]] 05:00, 22 June 2009 (UTC)
 
This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--[[User:Remmiz|Remmiz]] 05:00, 22 June 2009 (UTC)
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:I honestly have no idea.--[[User:Draco18s|Draco18s]] 05:39, 24 June 2009 (UTC)
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== Additional keyvalues in official campaigns ==
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I noticed in The Sacrifice (l4d2), there are additional parameters
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BeamSprite (ex: sprites/glow_test02.vmt)
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HaloSprite (ex:sprites/light_glow03.vmt)
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For an example, look at the frontend loader towards the end of map 1.
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Should these be added to the entry?
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'''Update'''
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After doing some testing, it doesn't seem these actually have any affect at all (or at least in l4d2)

Latest revision as of 17:35, 22 March 2012

Availability

This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--Remmiz 05:00, 22 June 2009 (UTC)

I honestly have no idea.--Draco18s 05:39, 24 June 2009 (UTC)

Additional keyvalues in official campaigns

I noticed in The Sacrifice (l4d2), there are additional parameters

BeamSprite (ex: sprites/glow_test02.vmt) HaloSprite (ex:sprites/light_glow03.vmt)

For an example, look at the frontend loader towards the end of map 1.

Should these be added to the entry?

Update

After doing some testing, it doesn't seem these actually have any affect at all (or at least in l4d2)