Difference between revisions of "Talk:Adding a Weapon Drop System"

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(just discussion)
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Indeed, you are right that the function call was not well made in terms to say that there were no condition checks. I managed to add a few conditions in the call sequence and added a new ConVar at your request. The tutorial has been updated. Thank you. - malortie.
 
Indeed, you are right that the function call was not well made in terms to say that there were no condition checks. I managed to add a few conditions in the call sequence and added a new ConVar at your request. The tutorial has been updated. Thank you. - malortie.
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Hi malortie, i glad to see updates of this page :D
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The ConVar addition is really useful for some mods.
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I will try to improve this article to check more conditions. --[[User:Light Kill|Light_Kill]] 05:22, 15 October 2012 (PDT)

Revision as of 12:22, 15 October 2012

I think it strange method of realization o_0 It may be a little easier if you just make a console command for drop function and no button definition will be needed. Also current code needs to check some player conditions as example if player in vehicle or iron-sight mode enabled or not (if it implemented), and check for availability (can player drop this weapon or not). --Light_Kill 11:52, 10 October 2012 (PDT)


Hello Light_Kill, thank you for writing this down.

Indeed, you are right that the function call was not well made in terms to say that there were no condition checks. I managed to add a few conditions in the call sequence and added a new ConVar at your request. The tutorial has been updated. Thank you. - malortie.


Hi malortie, i glad to see updates of this page :D

The ConVar addition is really useful for some mods. I will try to improve this article to check more conditions. --Light_Kill 05:22, 15 October 2012 (PDT)