Difference between revisions of "Talk:Adding a Weapon Drop System"

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(just discussion)
(Remove IN_Buttons functionality: new section)
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The ConVar addition is really useful for some mods.
 
The ConVar addition is really useful for some mods.
 
I will try to improve this article to check more conditions. --[[User:Light Kill|Light_Kill]] 05:22, 15 October 2012 (PDT)
 
I will try to improve this article to check more conditions. --[[User:Light Kill|Light_Kill]] 05:22, 15 October 2012 (PDT)
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== Remove IN_Buttons functionality ==
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That is completely unnecessary and just lowers the limit of the available IN_Buttons for future, yes I am aware that people who will reach the button limit, will do it themselves properly, but it's still a better idea to do it properly in the tutorial too.
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I've had been in a situation where I capped the button limit, so I know how painful it is to do workarounds later. --[[User:Ratchet|Ratchet]] 14:02, 3 December 2012 (PST)

Revision as of 22:02, 3 December 2012

I think it strange method of realization o_0 It may be a little easier if you just make a console command for drop function and no button definition will be needed. Also current code needs to check some player conditions as example if player in vehicle or iron-sight mode enabled or not (if it implemented), and check for availability (can player drop this weapon or not). --Light_Kill 11:52, 10 October 2012 (PDT)


Hello Light_Kill, thank you for writing this down.

Indeed, you are right that the function call was not well made in terms to say that there were no condition checks. I managed to add a few conditions in the call sequence and added a new ConVar at your request. The tutorial has been updated. Thank you. - malortie.


Hi malortie, i glad to see updates of this page :D

The ConVar addition is really useful for some mods. I will try to improve this article to check more conditions. --Light_Kill 05:22, 15 October 2012 (PDT)

Remove IN_Buttons functionality

That is completely unnecessary and just lowers the limit of the available IN_Buttons for future, yes I am aware that people who will reach the button limit, will do it themselves properly, but it's still a better idea to do it properly in the tutorial too.

I've had been in a situation where I capped the button limit, so I know how painful it is to do workarounds later. --Ratchet 14:02, 3 December 2012 (PST)