Talk:AI Systems of L4D

From Valve Developer Community
Jump to: navigation, search

This article is currently incomplete but real life is stopping me from editing it any more this evening (plus I got onto a bit I didn't entirely understand), so I haven't linked it to the front page yet. If anyone else feels like continuing with bits, please feel free. --X6herbius 17:35, 19 October 2010 (UTC)

This is fantastic. I'm going to add some simple categorization stuff on the bottom and add a link to this in the Left 4 Dead 2 Level Creation page in the "other" section. If you feel that there's a more appropriate place to put the link, feel free to change it. --ThaiGrocer 21:50, 19 October 2010 (UTC)


The information on this page is from this Valve publication, as said at the top of the page. Now, I'm not Mike Booth, but it seems to me like most of this information can be split between the NextBot and Left 4 Dead Design Theory pages. (sidenote: both of those pages have unfinished work too, and they would benefit from a sort of split-merging.) (extra note: the NextBot page has some of the exact same information that this page has.) Pinsplash (talk) 22:44, 19 May 2018 (UTC)