Difference between revisions of "Talk:$nocull"

From Valve Developer Community
Jump to: navigation, search
Line 5: Line 5:
 
:That a pretty dumb comment Jike. $nocull has plenty of uses. One of it's uses applies to surfaces that need to share the same face, or where an extra face would be a waste of polygons for both brush and model wise performance. It can also be used for foliage, and glass.--[[User:MrFourVideoCards|MrFourVideoCards]] 03:52, 27 January 2011 (UTC)
 
:That a pretty dumb comment Jike. $nocull has plenty of uses. One of it's uses applies to surfaces that need to share the same face, or where an extra face would be a waste of polygons for both brush and model wise performance. It can also be used for foliage, and glass.--[[User:MrFourVideoCards|MrFourVideoCards]] 03:52, 27 January 2011 (UTC)
 
::Don't forget sprites!--[[User:OneQuarterLife|1/4 Life]] 12:04, 27 January 2011 (UTC)
 
::Don't forget sprites!--[[User:OneQuarterLife|1/4 Life]] 12:04, 27 January 2011 (UTC)
 +
:::Not to mention the occasional effect; I used it for an [http://www.youtube.com/watch?v=QIeGL0_HVxw excursion funnel] a while back. --[[User:Omnicoder|Omnicoder]] 12:50, 27 January 2011 (UTC)

Revision as of 12:50, 27 January 2011

so basically this command is for those people only, who fail at handling normals on models? :P --Jike 02:32, 26 January 2011 (UTC)

so you would make grass with 4 triangles instead of just 2? --Pfannkuchen 14:15, 26 January 2011 (UTC)

Who said this was just for models. --DanielHands008 11:42, 26 January 2011 (UTC)

That a pretty dumb comment Jike. $nocull has plenty of uses. One of it's uses applies to surfaces that need to share the same face, or where an extra face would be a waste of polygons for both brush and model wise performance. It can also be used for foliage, and glass.--MrFourVideoCards 03:52, 27 January 2011 (UTC)
Don't forget sprites!--1/4 Life 12:04, 27 January 2011 (UTC)
Not to mention the occasional effect; I used it for an excursion funnel a while back. --Omnicoder 12:50, 27 January 2011 (UTC)