TF2/Creating Respawning Dispensers
Start by placing a few obj_dispenser entities in your map. Name the first "spawned1", the second "spawned2", and so on.
Add an equal number of point_template entities as you have dispensers. Set 'Name' to "template1", "template2", etc. Set 'Template1' to the matching dispenser, so point_template will have 'Template1' value "spawned1".
Create an equal number of env_entity_maker entities, one entity per dispenser. Set 'Name' to "spawner1", "spawner2", etc. Set 'Point_template To Spawn' to the matching point_template, so env_entity_maker "spawner1" will have 'Point_template To Spawn' value "template1".
On the output tab for each dispenser, add these values with the corresponding numbers:
- My output named:
- Target entities named:
- Via this input:
- After a delay in seconds of:
Hammer will say this is an invalid output, ignore that. Adjust the delay to the number of seconds you want the dispenser to take to respawn.
Set Initial Dispensers
If you test your map now, you will find there are no dispensers on your map! So, we need to add some. Select all your dispensers, and make a copy set. Once you've copied them, go into the copied dispensers' properties and delete the Name value. Move the copied dispensers on top of your original ones. Now, when your map loads, there should be a set of dispensers, which, when destroyed, make another one spawn in its place.