Difference between revisions of "Synergy"

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{{Synergy}} '''Synergy''' is primarily focused on implementing a multiplayer coop game-mode for [[Half-Life 2]].  
 
{{Synergy}} '''Synergy''' is primarily focused on implementing a multiplayer coop game-mode for [[Half-Life 2]].  
  
'''Players :''' Get together with friends to complete individual or serialised coop maps, using new tactics to overcome new challenges and foes.
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'''Players :''' Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.
  
 
'''Level Designers:''' To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives -  rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.
 
'''Level Designers:''' To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives -  rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.
  
 
== Features ==
 
== Features ==
* Coop gameplay through every chapter in the [[Half-Life 2]], [[Lost Coast]], [[Episode One]] and [[Episode Two]] campaign.
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* Coop gameplay through every chapter in the [[Half-Life 2]], [[Lost Coast]], [[Episode One]] and [[Episode Two]] campaigns.
* Support for many mods like [[Rock 24]]
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* Cooperative support for the following single-player mods:
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** [http://www.moddb.com/mods/half-life-2-calamity Calamity]
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** [http://www.planetphillip.com/posts/city-7-toronto-conflict-half-life-2 City 7: Toronto Conflict]
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** [http://www.moddb.com/mods/dangerous-world Dangerous World]
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** [http://hylobatidae.org/minerva MINERVA: Metastasis]
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** [http://www.planetphillip.com/posts/offshore-half-life-2-ep2 Offshore]
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** [http://uoz.multiplayer.it/ra Riot Act]
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** [http://developer.valvesoftware.com/wiki/Rock_24 Rock 24]
 
* Dozens of custom maps designed specifically for coop gameplay.
 
* Dozens of custom maps designed specifically for coop gameplay.
 
* Multi-passenger vehicles.
 
* Multi-passenger vehicles.
 
* Player Command Menu.
 
* Player Command Menu.
 
* Simple Voting System.
 
* Simple Voting System.
* MCF System (allows modification of a map's cvars and entities without recompiling the BSP)
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* [http://www.synergymod.net/Documents/Using%20MapEdit EDT System] (allows modification of a map's cvars and entities without recompiling the BSP).
* CSF System (allows simple NPC customization).
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<!--* CSF System (allows simple NPC customization).-->
 
* NPC Lag Compensation.
 
* NPC Lag Compensation.
 
* Dynamic Player Checkpoints.
 
* Dynamic Player Checkpoints.
 
* Custom entities for Teamplay game-mode.
 
* Custom entities for Teamplay game-mode.
* Voice Commands
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* Voice Commands.
* Healing System
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* Weapon and Ammo sharing.
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* Healing System.
 
* And more coming...
 
* And more coming...
  
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While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.
 
While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.
  
The current release, Synergy 1.1, added support for ''Episode One'' features, resources and maps, and shifted the codebase dependency to ''Source SDK Base'' and ''HalfLife 2''.
+
The current release, Synergy 1.1, added support for ''Episode One'' features, resources and maps, and shifted the codebase dependency to ''Source SDK Base'' and ''Half Life 2''.
  
 
Development for the next version of Synergy is focused on full support for ''Episode Two'' features and chapters.
 
Development for the next version of Synergy is focused on full support for ''Episode Two'' features and chapters.
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* Release 1.0 - December 7, 2007
 
* Release 1.0 - December 7, 2007
 
* Release 1.1 - January 11, 2008
 
* Release 1.1 - January 11, 2008
* Orange Box Edition - October 3, 2008
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* Steam Release - October 3, 2008
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** Current Version: v35 - February 4, 2012
  
 
== Media ==
 
== Media ==

Revision as of 16:54, 8 February 2012


Overview

Icon-Released.png

This mod for Source has been released! Download it now.

<Synergy> Synergy is primarily focused on implementing a multiplayer coop game-mode for Half-Life 2.

Players : Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.

Level Designers: To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.

Features

Development history

The Synergy mod grew from the merger of the Dev Coop and DC Coop 2 mod projects. In 2005, there were only three people working on Dev Coop without any real plans to release a public version. DC Coop 2 had around six active contributors and a Half-Life(1) mod called DC Coop. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.

While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.

The current release, Synergy 1.1, added support for Episode One features, resources and maps, and shifted the codebase dependency to Source SDK Base and Half Life 2.

Development for the next version of Synergy is focused on full support for Episode Two features and chapters.

Release information

  • Beta 1.0 - September 8, 2005
  • Beta 2.0 - November 18, 2006
  • Beta 2.1 - December 8, 2006
  • Beta 2.2 - January 19, 2007
  • Beta 2.3 - March 2, 2007
  • Beta 2.4 - April 27, 2007
  • Beta 2.5 - August 17, 2007
  • Beta 2.6 - October 26, 2007
  • Release 1.0 - December 7, 2007
  • Release 1.1 - January 11, 2008
  • Steam Release - October 3, 2008
    • Current Version: v35 - February 4, 2012

Media

Our main media galleries can be found at the following two locations:

Note.png Note: Screenshots aren't up-to-date. Most, if not all, features shown in these screenshots aren't actually in the game.

Help wanted

  • Level Designer
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
  • 3D Artist
We've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
  • 2D Artist
We need someone who can texture those weapons.

If you are interested in any of the above positions, please send us a free application to [email protected] or fill in an application form found on our Team page. Thank you!

See Also

Synergy Level Creation

List of Synergy's Entities

External links