Difference between revisions of "Synergy"

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(<gallery> -> <gallery mode=packed>. Used Template:Game name.)
 
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{{BetaModSmall|engine=Source|download=http://planetdawson.com/synergy}}
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{{update}}
[[Category:HL2 Third Party Mods]]
 
  
==Overview==
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== Overview ==
Synergy is mainly a co-opertive mod for Half-Life 2.  Plain and simple.  However, Synergy Beta 2.0 now has multiple game modes:  Co-op, Teams and Deathmatch, which now, level artists have many new customization options; from NPC customization to custom player models to custom sounds for levels,
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{{ModStatus|status=released|engine=Source|download=http://store.steampowered.com/app/17520}}
you can't quite customize like any other mod. 
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{{Game name|name=Synergy}} is primarily focused on implementing a multiplayer coop game-mode for {{game name|name=Half-Life 2}}.
The mod features many new customization options for level artists, to provide more variety in levels:  NPCs and world materials and environment. 
 
Synergy has no "global story":  we want to give level artists the most customization possible.  Therefore, each map may have a different and unique story.  Each level can be different with different objectives:  rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on. 
 
We hope you enjoy Synergy.
 
  
==History==
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'''Players :''' Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.
The history behind Synergy is quite interesting:  before the mod was named "Synergy", it actually had two names:  "Dev Coop" and "DC Coop 2". 
 
At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six people working on their mod.  It also had a Half-Life mod, named DC Coop. 
 
Both parties met and realised the possibilities of a merge.  Today, the mod is known as Synergy and development couldn't have been better: we've got a public Beta (Beta 1.0) up for download and we're quite please at how Beta 2.0 is coming along! 
 
Synergy started out as a strictly co-op only mod (which is Beta 1.0), but now Synergy Beta 2.0 has shifted around a bit and turned into a multi-style mod with many customization capabilities for level artists.
 
  
==Features==
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'''Level Designers:''' To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your [[BSP]] after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.
* Major customization possibilities
 
* NPC Customization ("CSFs")
 
* Compiled level entity modification (use of "SME" files)
 
* NPC Lag Compensation
 
* Custom Player Model support (like Half-Life Deathmatch)
 
* Custom Soundscripts Support
 
* New levels, character models, skins, ...
 
* New weapons (such as Flaregun and melee weapons)
 
* Hand Pickups
 
* New player character animations
 
* More coming...
 
  
==Media==
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== Features ==
[[Image:syn_sbugfries1.jpg|200px|Bug Fries!]]
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* Coop gameplay through every chapter in the {{game name|hl2|name=Half-Life 2}}, {{game name|lostcoast|name=Lost Coast}}, {{game name|ep1|name=Episode One}} and {{game name|ep2|name=Episode Two}} campaigns.
[[Image:syn_te_ballrun0001.jpg|200px|A "Push" Style level]]
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* Cooperative support for the following single-player mods:
[[Image:syn_garagekill0004.jpg|200px|New weapon in Beta 2.0]]
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** [http://www.moddb.com/mods/half-life-2-calamity Calamity]
[[Image:syn_police.jpg|200px|Metropolice Player Model skin]]<br>
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** [http://www.planetphillip.com/posts/city-7-toronto-conflict-half-life-2 City 7: Toronto Conflict]
[[Image:syn_d2_coast_040001.jpg|Using the Crane to our advantage]]<br>
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** [http://www.moddb.com/mods/dangerous-world Dangerous World]
 +
** [http://hylobatidae.org/minerva MINERVA: Metastasis]
 +
** [http://www.planetphillip.com/posts/offshore-half-life-2-ep2 Offshore]
 +
** [http://uoz.multiplayer.it/ra Riot Act]
 +
** [http://developer.valvesoftware.com/wiki/Rock_24 Rock 24]
 +
* Dozens of custom maps designed specifically for coop gameplay.
 +
* Multi-passenger vehicles.
 +
* Player Command Menu.
 +
* Simple Voting System.
 +
* [http://www.synergymod.net/Documents/Using%20MapEdit EDT System] (allows modification of a map's cvars and entities without recompiling the BSP).
 +
* <del>CSF System (allows simple NPC customization).</del> Removed in Synergy OB
 +
* NPC Lag Compensation.
 +
* Dynamic Player Checkpoints.
 +
* <del>Custom entities for Teamplay game-mode.</del> Removed in Synergy OB
 +
* Voice Commands.
 +
* Weapon and Ammo sharing.
 +
* Healing System.
 +
* And more coming...
  
[[Image:syn_synTFPyro.jpg|200px|TFC Pyro Player Model - 'Synergized']]
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== Development history ==
 +
The Synergy mod grew from the merger of the ''Dev Coop'' and ''DC Coop 2'' mod projects. In 2005, there were only three people working on ''Dev Coop'' without any real plans to release a public version. ''DC Coop 2'' had around six active contributors and a {{game name|hl1|name=Half-Life}} mod called ''DC Coop''. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.
  
==Job Offers==
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While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.
* Level Artists
 
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
 
* Modeler / Animator
 
This one is a biggy. We've got some weapons that need to be modeled, so if you're interested and feel up to it, send us an email.
 
* Material Artist
 
Very self-explainitory.  Need a guy to texture those weapons.
 
  
If you're interested, please send us an email.
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With Synergy 1.1, support was added for ''Episode One'' features, resources and maps, and shifted the codebase dependency to ''Source SDK Base'' and ''Half Life 2''.
Thank you.
 
  
==Links==
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Synergy OB added support for ''Episode Two'' content and singleplayer, in this version Teamplay and Deathmatch and Scripted NPCs were removed.
* [http://planetdawson.com/synergy Synergy Mod Home]
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* [http://mods.moddb.com/5202/synergy/ Synergy at ModDB.com]
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In 2012 the Synergy Development Team returned to actively developing Synergy and released Synergy 2013 after months of development. Synergy 2013, the current version, is based on Source SDK 2013 and has many new features including support for the Oculus Rift and Mac and Linux versions of the mod, the mod also runs on valve's console the Steam Machine.
 +
 
 +
== Release information ==
 +
* Beta 1.0 - September 8, 2005
 +
* Beta 2.0 - November 18, 2006
 +
* Beta 2.1 - December 8, 2006
 +
* Beta 2.2 - January 19, 2007
 +
* Beta 2.3 - March 2, 2007
 +
* Beta 2.4 - April 27, 2007
 +
* Beta 2.5 - August 17, 2007
 +
* Beta 2.6 - October 26, 2007
 +
* Release 1.0 - December 7, 2007
 +
* Release 1.1 - January 11, 2008
 +
* Steam Release - October 3, 2008
 +
* v35 - February 4, 2012
 +
* SteamPipe Release / Synergy 2013: September 3, 2013
 +
* Mac Support released: December 29, 2013
 +
* Linux and Steam Machine support released: January 2, 2014
 +
 
 +
== Media ==
 +
Our main media galleries can be found at the following two locations:
 +
* [http://synergymod.net/Media Media Gallery] on the official website.
 +
* [http://mods.moddb.com/5202/synergy/image-gallery/ Screenshots] at Mod DB.
 +
 
 +
{{note|Screenshots aren't up-to-date. Most, if not all, features shown in these screenshots aren't actually in the game.}}
 +
<gallery mode=packed>
 +
Image:syn_sbugfries1.jpg|Bug fries!
 +
Image:syn_te_ballrun0001.jpg|A Push-style level
 +
Image:syn_garagekill0004.jpg|New weapon in Beta 2.0
 +
Image:syn_police.jpg|Metropolice player skin
 +
Image:syn_d2_coast_040001.jpg|Using the crane to our advantage
 +
Image:syn_synTFPyro.jpg|TFC Pyro player model - Synergized
 +
Image:Coast_screens_03.jpg|Multi-passenger buggy
 +
</gallery>
 +
 
 +
== Help wanted ==
 +
* '''Level Designer'''
 +
:We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
 +
* '''3D Artist'''
 +
:We've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
 +
* '''2D Artist'''
 +
:We need someone who can texture those weapons.
 +
 
 +
If you are interested in any of the above positions, please send us a free application to {{e|[email protected].com}} or fill in an application form found on our [http://synergymod.net/Team Team page]. Thank you!
 +
 
 +
==See Also==
 +
* [[Synergy Level Creation]]
 +
* [[Synergy_Entities|List of Synergy's Entities]]
 +
 
 +
== External links ==
 +
* [http://synergymod.net/ Synergy] - the official website.
 +
* {{moddb|5202}}
 +
<!--* [http://wiki.synmod.org/wiki/Main_Page Synmod.org] - the unofficial Synergy wiki. (Down)-->
 +
 
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[[Category:Multiplayer Mods]]
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[[Category:Steamworks games]]

Latest revision as of 07:24, 16 October 2021

Overview

Icon-Released.png

This mod for Source has been released! Download it now.

<Synergy> Synergy is primarily focused on implementing a multiplayer coop game-mode for Half-Life 2 Half-Life 2 .

Players : Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.

Level Designers: To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.

Features

Development history

The Synergy mod grew from the merger of the Dev Coop and DC Coop 2 mod projects. In 2005, there were only three people working on Dev Coop without any real plans to release a public version. DC Coop 2 had around six active contributors and a <Half-Life> Half-Life mod called DC Coop. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.

While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.

With Synergy 1.1, support was added for Episode One features, resources and maps, and shifted the codebase dependency to Source SDK Base and Half Life 2.

Synergy OB added support for Episode Two content and singleplayer, in this version Teamplay and Deathmatch and Scripted NPCs were removed.

In 2012 the Synergy Development Team returned to actively developing Synergy and released Synergy 2013 after months of development. Synergy 2013, the current version, is based on Source SDK 2013 and has many new features including support for the Oculus Rift and Mac and Linux versions of the mod, the mod also runs on valve's console the Steam Machine.

Release information

  • Beta 1.0 - September 8, 2005
  • Beta 2.0 - November 18, 2006
  • Beta 2.1 - December 8, 2006
  • Beta 2.2 - January 19, 2007
  • Beta 2.3 - March 2, 2007
  • Beta 2.4 - April 27, 2007
  • Beta 2.5 - August 17, 2007
  • Beta 2.6 - October 26, 2007
  • Release 1.0 - December 7, 2007
  • Release 1.1 - January 11, 2008
  • Steam Release - October 3, 2008
  • v35 - February 4, 2012
  • SteamPipe Release / Synergy 2013: September 3, 2013
  • Mac Support released: December 29, 2013
  • Linux and Steam Machine support released: January 2, 2014

Media

Our main media galleries can be found at the following two locations:

Note.png Note: Screenshots aren't up-to-date. Most, if not all, features shown in these screenshots aren't actually in the game.

Help wanted

  • Level Designer
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
  • 3D Artist
We've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
  • 2D Artist
We need someone who can texture those weapons.

If you are interested in any of the above positions, please send us a free application to [email protected] or fill in an application form found on our Team page. Thank you!

See Also

External links