Difference between revisions of "Synergy"

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(<gallery> -> <gallery mode=packed>. Used Template:Game name.)
 
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== Overview ==
 
== Overview ==
 
{{ModStatus|status=released|engine=Source|download=http://store.steampowered.com/app/17520}}
 
{{ModStatus|status=released|engine=Source|download=http://store.steampowered.com/app/17520}}
{{Synergy}} '''Synergy''' is primarily focused on implementing a multiplayer coop game-mode for [[Half-Life 2]].  
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{{Game name|name=Synergy}} is primarily focused on implementing a multiplayer coop game-mode for {{game name|name=Half-Life 2}}.
  
 
'''Players :''' Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.
 
'''Players :''' Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.
  
'''Level Designers:''' To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.
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'''Level Designers:''' To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your [[BSP]] after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.
  
 
== Features ==
 
== Features ==
* Coop gameplay through every chapter in the [[Half-Life 2]], [[Lost Coast]], [[Episode One]] and [[Episode Two]] campaigns.
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* Coop gameplay through every chapter in the {{game name|hl2|name=Half-Life 2}}, {{game name|lostcoast|name=Lost Coast}}, {{game name|ep1|name=Episode One}} and {{game name|ep2|name=Episode Two}} campaigns.
 
* Cooperative support for the following single-player mods:
 
* Cooperative support for the following single-player mods:
 
** [http://www.moddb.com/mods/half-life-2-calamity Calamity]
 
** [http://www.moddb.com/mods/half-life-2-calamity Calamity]
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* Simple Voting System.
 
* Simple Voting System.
 
* [http://www.synergymod.net/Documents/Using%20MapEdit EDT System] (allows modification of a map's cvars and entities without recompiling the BSP).
 
* [http://www.synergymod.net/Documents/Using%20MapEdit EDT System] (allows modification of a map's cvars and entities without recompiling the BSP).
<!--* CSF System (allows simple NPC customization).-->
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* <del>CSF System (allows simple NPC customization).</del> Removed in Synergy OB
 
* NPC Lag Compensation.
 
* NPC Lag Compensation.
 
* Dynamic Player Checkpoints.
 
* Dynamic Player Checkpoints.
* Custom entities for Teamplay game-mode.
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* <del>Custom entities for Teamplay game-mode.</del> Removed in Synergy OB
 
* Voice Commands.
 
* Voice Commands.
 
* Weapon and Ammo sharing.
 
* Weapon and Ammo sharing.
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== Development history ==
 
== Development history ==
The Synergy mod grew from the merger of the ''Dev Coop'' and ''DC Coop 2'' mod projects. In 2005, there were only three people working on ''Dev Coop'' without any real plans to release a public version. ''DC Coop 2'' had around six active contributors and a Half-Life(1) mod called ''DC Coop''. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.  
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The Synergy mod grew from the merger of the ''Dev Coop'' and ''DC Coop 2'' mod projects. In 2005, there were only three people working on ''Dev Coop'' without any real plans to release a public version. ''DC Coop 2'' had around six active contributors and a {{game name|hl1|name=Half-Life}} mod called ''DC Coop''. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.  
  
 
While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.
 
While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.
  
The current release, Synergy 1.1, added support for ''Episode One'' features, resources and maps, and shifted the codebase dependency to ''Source SDK Base'' and ''Half Life 2''.
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With Synergy 1.1, support was added for ''Episode One'' features, resources and maps, and shifted the codebase dependency to ''Source SDK Base'' and ''Half Life 2''.
  
Development for the next version of Synergy is focused on full support for ''Episode Two'' features and chapters.
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Synergy OB added support for ''Episode Two'' content and singleplayer, in this version Teamplay and Deathmatch and Scripted NPCs were removed.
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 +
In 2012 the Synergy Development Team returned to actively developing Synergy and released Synergy 2013 after months of development. Synergy 2013, the current version, is based on Source SDK 2013 and has many new features including support for the Oculus Rift and Mac and Linux versions of the mod, the mod also runs on valve's console the Steam Machine.
  
 
== Release information ==
 
== Release information ==
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* Release 1.1 - January 11, 2008
 
* Release 1.1 - January 11, 2008
 
* Steam Release - October 3, 2008
 
* Steam Release - October 3, 2008
** Current Version: v35 - February 4, 2012
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* v35 - February 4, 2012
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* SteamPipe Release / Synergy 2013: September 3, 2013
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* Mac Support released: December 29, 2013
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* Linux and Steam Machine support released: January 2, 2014
  
 
== Media ==
 
== Media ==
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{{note|Screenshots aren't up-to-date. Most, if not all, features shown in these screenshots aren't actually in the game.}}
 
{{note|Screenshots aren't up-to-date. Most, if not all, features shown in these screenshots aren't actually in the game.}}
<gallery>
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<gallery mode=packed>
 
Image:syn_sbugfries1.jpg|Bug fries!
 
Image:syn_sbugfries1.jpg|Bug fries!
 
Image:syn_te_ballrun0001.jpg|A Push-style level
 
Image:syn_te_ballrun0001.jpg|A Push-style level
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==See Also==
 
==See Also==
[[Synergy Level Creation]]
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* [[Synergy Level Creation]]
 
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* [[Synergy_Entities|List of Synergy's Entities]]
[[Synergy_Entities|List of Synergy's Entities]]
 
  
 
== External links ==
 
== External links ==

Latest revision as of 07:24, 16 October 2021

Overview

Icon-Released.png

This mod for Source has been released! Download it now.

<Synergy> Synergy is primarily focused on implementing a multiplayer coop game-mode for Half-Life 2 Half-Life 2 .

Players : Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.

Level Designers: To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.

Features

Development history

The Synergy mod grew from the merger of the Dev Coop and DC Coop 2 mod projects. In 2005, there were only three people working on Dev Coop without any real plans to release a public version. DC Coop 2 had around six active contributors and a <Half-Life> Half-Life mod called DC Coop. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.

While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.

With Synergy 1.1, support was added for Episode One features, resources and maps, and shifted the codebase dependency to Source SDK Base and Half Life 2.

Synergy OB added support for Episode Two content and singleplayer, in this version Teamplay and Deathmatch and Scripted NPCs were removed.

In 2012 the Synergy Development Team returned to actively developing Synergy and released Synergy 2013 after months of development. Synergy 2013, the current version, is based on Source SDK 2013 and has many new features including support for the Oculus Rift and Mac and Linux versions of the mod, the mod also runs on valve's console the Steam Machine.

Release information

  • Beta 1.0 - September 8, 2005
  • Beta 2.0 - November 18, 2006
  • Beta 2.1 - December 8, 2006
  • Beta 2.2 - January 19, 2007
  • Beta 2.3 - March 2, 2007
  • Beta 2.4 - April 27, 2007
  • Beta 2.5 - August 17, 2007
  • Beta 2.6 - October 26, 2007
  • Release 1.0 - December 7, 2007
  • Release 1.1 - January 11, 2008
  • Steam Release - October 3, 2008
  • v35 - February 4, 2012
  • SteamPipe Release / Synergy 2013: September 3, 2013
  • Mac Support released: December 29, 2013
  • Linux and Steam Machine support released: January 2, 2014

Media

Our main media galleries can be found at the following two locations:

Note.png Note: Screenshots aren't up-to-date. Most, if not all, features shown in these screenshots aren't actually in the game.

Help wanted

  • Level Designer
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
  • 3D Artist
We've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
  • 2D Artist
We need someone who can texture those weapons.

If you are interested in any of the above positions, please send us a free application to [email protected] or fill in an application form found on our Team page. Thank you!

See Also

External links