Swarm 2DArcadeSideView

From Valve Developer Community
Revision as of 18:52, 3 July 2011 by Prize (talk | contribs) (Created page with "Third Person View from this Tutorial == How to Create a 2D Side View in a Alien Swarm Modification. == See [[Swarm SDK Crea...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Third Person View from this Tutorial

How to Create a 2D Side View in a Alien Swarm Modification.

See Swarm SDK Create a Mod first.

Code:

Changing asw_controls

Open this file:

src\game\shared\swarm\asw_player_shared.cpp

First we change the value "1" to "0" in asw_controls otherwise the angle of the mouse will be wrong. (NOTICE: the panels and stuff will NOT work anymore, you have to fix that in asw_in_mouse reset and apply functions)

ConVar asw_controls("asw_controls", "1", FCVAR_REPLICATED | FCVAR_CHEAT, "Disable to get normal FPS controls (affects all players on the server)");


Hiding the Crosshair.

We want hiding the crosshair, open

src\game\client\swarm\vgui\asw_hud_crosshair.cpp

search for

ConVar asw_crosshair_use_perspective("asw_crosshair_use_perspective", "1", FCVAR_CHEAT, "Show the crosshair that has perspective or the old version?");

change the value to "0" Go on and search for:

surface()->DrawSetTexture( m_nDirectCrosshairTexture2 );

replace with :

return; //surface()->DrawSetTexture( m_nDirectCrosshairTexture2 );


Now we change the pitch

Open:

src\game\client\swarm\asw_in_camera.cpp

search for :

ConVar asw_cam_marine_pitch( "asw_cam_marine_pitch", "60", FCVAR_CHEAT, "Marine Camera: pitch." );

change them to:

ConVar asw_cam_marine_pitch( "asw_cam_marine_pitch", "0", FCVAR_CHEAT, "Marine Camera: pitch." );//60

Now go to the head and disable with value "0" the shift

ConVar asw_cam_marine_shift_enable( "asw_cam_marine_shift_enable", "0", FCVAR_CHEAT, "Camera shifting enable/disable." ); //default was 1


Now we let the code do the rest for us ;)

Open

src\game\client\in_main.cpp

search for

ConVar thirdperson_platformer( "thirdperson_platformer", "0", 0, "Player will aim in the direction they are moving." );

and replace with this:

ConVar thirdperson_platformer( "thirdperson_platformer", "1", FCVAR_CHEAT, "Player will aim in the direction they are moving." );

Thats the Easy methode, you also can just search for all thirdperson_platformer commands and change the codes itself.


Thats it :-)


More information