Difference between revisions of "Studiomdl"

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Revision as of 08:19, 15 September 2008

Studiomdl is the command-line tool used to compile models from the intermediate Studio Model Data format exported from modeling packages to the binary .mdl format that is read by the Source engine.

It can be found at steam/steamapps/<account>/sourcesdk/bin/[orangebox|ep1]/bin/studiomdl.exe.

Studiomdl is executed with a QC file as a parameter. For more information about compiling, see Compiling a model.

Output files

Skeleton, animations, bounding/hit boxes, surface materials, lod index...
Vertex data optimised for DirectX 7, 8 and 9 respectively
Remaining hardware-agnostic vertex data, including the UV map
Collision mesh data

See also

Template:Otherlang:en Template:Otherlang:en:ru