Difference between revisions of "Steam 3rd Party Mod Support"

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(Initial writeup)
 
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'''Getting the most out of Steam for your Mod'''
 
'''Getting the most out of Steam for your Mod'''
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----
 
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There are a two things you should do to make your Mod more visible in Steam.  
 
There are a two things you should do to make your Mod more visible in Steam.  
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  developer "Us"
 
  developer "Us"
 
  developer_url "http://www.foo.com"
 
  developer_url "http://www.foo.com"
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'''Future Work'''
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----
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We are investigating allowing mods to add a custom icon to the "My Games" page. Details will be posted here if and when it is implemented.

Revision as of 06:14, 8 October 2005

Getting the most out of Steam for your Mod


There are a two things you should do to make your Mod more visible in Steam.

1. Have a short 50 words or less description of the game.
2. Include 5 screenshots in .jpg format. The width of the screenshots can be no greater that 1024px, but the aspect ratio is up to you.

If your Mod becomes one of the top Mod's being played then you will appear in the store using the information you supplied in the above post.


  • Setup a developer link in the "My Games" page when a user installs your Mod.
For Source Mods include a "developer" and "developer_url" key in your gameinfo.txt file. For example:
"developer" "Us"
"developer_url" "http://www.foo.com"
For HL1 Mods include a "developer" and a "developer_url" line in your liblist.gam. Steam will also fall back to use a "url_info" line if it exists. For example:
developer "Us"
developer_url "http://www.foo.com"


Future Work


We are investigating allowing mods to add a custom icon to the "My Games" page. Details will be posted here if and when it is implemented.