Difference between revisions of "SteamVR/Environments"

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(Creator Resources)
(Creator Resources)
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* '''[[SteamVR/Environments/Converting_Destinations|Bring your Destination to SteamVR]]''' - Learn how to move your Destination over to the SteamVR Workshop.
 
* '''[[SteamVR/Environments/Converting_Destinations|Bring your Destination to SteamVR]]''' - Learn how to move your Destination over to the SteamVR Workshop.
 
* '''[[SteamVR/Environments/Checklist|SteamVR Home Environment Checklist]]''' - Quick checklist to make sure your environment is ready to upload to the workshop.
 
* '''[[SteamVR/Environments/Checklist|SteamVR Home Environment Checklist]]''' - Quick checklist to make sure your environment is ready to upload to the workshop.
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==== Creating 3D Environments ====
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* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer
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* '''[[Dota_2_Workshop_Tools/Model_Editor|Model Editor]]''' - Learn to create, view, and edit models with the Model Editor
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* '''[[Dota_2_Workshop_Tools/Materials|Materials]]''' - Learn how to use the Material Editor to create and edit materials
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* '''[[Dota_2_Workshop_Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor
  
  

Revision as of 19:43, 18 May 2017

SteamVR Workshop Tools

SteamVR Workshop Tools lets you create and share different environments for SteamVR Home: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

Creator Resources

Basics


Creating 3D Environments

  • Model Editor - Learn to create, view, and edit models with the Model Editor
  • Materials - Learn how to use the Material Editor to create and edit materials
  • Particles - Learn the basics of creating particles with the Particle Editor


Additional Resources

  • Asset Browser - Overview of the Asset Browser - the hub of Destinations Workshop Tools
  • Using Hammer - Overview of Hammer - Destinations Workshop Tools's level editor
  • Panorama - An overview of using Panorama to create UI