Source model skin editor

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Revision as of 03:37, 12 November 2017 by Hlstriker (talk | contribs)

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Custom skins injected into a barrel .mdl file using the Skin Editor
A screenshot of the program's main interface.


Skin Editor is a program written by hlstriker that will let you add, edit, or delete skins on a Source engine model file. This tool is useful if you want to modify skins on a model but don't want to take the time to decompile, possibly rebuild the .qc file, and recompile the .mdl file.

Tutorial usage videos

Step 1:

Step 2:

Step 3:

Step 4:


You can download the latest working version here:


v1.5 - 2017-11-11

  • The program is now resizable.
  • Added the ability to edit the model's mass, contents, and surface property.

v1.4 - 2017-11-07

  • Fixed a rare occurrence of material paths using the previous model's paths when you had a model file open then opened another model file.
  • Added the ability to edit the model's flags.
  • Reorganized the interface a bit.

v1.3 - 2016-11-29

  • Fixed the model getting corrupt when trying to rename it.

v1.2 - Unknown date

  • Fixed a few bugs.

v1.1 - 2015-04-01

  • Fixed a few bugs.
  • Added the ability to change the model's path.

v1.0 - 2015-03-30

  • Initial release.