Difference between revisions of "Source model skin editor"

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'''v1.0 - 2015-03-30'''
'''v1.0 - 2015-03-30'''
* Initial release.
* Initial release.
[[Category:Third Party Tools]]
[[Category:Material System]]

Revision as of 18:47, 15 October 2018

Custom skins injected into a barrel .mdl file using the Skin Editor
A screenshot of the program's main interface.


Skin Editor is a program written by hlstriker that will let you add, edit, or delete skins on a Source engine model file. This tool is useful if you want to modify skins on a model but don't want to take the time to decompile, possibly rebuild the .qc file, and recompile the .mdl file. You can also modify various properties of the .mdl file such as its mass, surface property, key values, and more.

Tutorial usage videos

Step 1: https://www.youtube.com/watch?v=vBea81jVxnk

Step 2: https://www.youtube.com/watch?v=e-ESA-quzyc

Step 3: https://www.youtube.com/watch?v=Zbf1qAVuZ7o

Step 4: https://www.youtube.com/watch?v=9f_zQk2s3pc


You can download the latest working version here: http://swoobles.com/forums/thread-4545.html


v1.6 - 2017-11-25

  • Added the ability to edit the model's key values.

v1.5 - 2017-11-11

  • The program is now resizable.
  • Added the ability to edit the model's mass, contents, and surface property.

v1.4 - 2017-11-07

  • Fixed a rare occurrence of material paths using the previous model's paths when you had a model file open then opened another model file.
  • Added the ability to edit the model's flags.
  • Reorganized the interface a bit.

v1.3 - 2016-11-29

  • Fixed the model getting corrupt when trying to rename it.

v1.2 - Unknown date

  • Fixed a few bugs.

v1.1 - 2015-04-01

  • Fixed a few bugs.
  • Added the ability to change the model's path.

v1.0 - 2015-03-30

  • Initial release.