Difference between revisions of "Source model skin editor"

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== Changelog ==
== Changelog ==
'''v1.6 - 2017-11-25'''
* Added the ability to edit the model's key values.
'''v1.5 - 2017-11-11'''
'''v1.5 - 2017-11-11'''
* The program is now resizable.
* The program is now resizable.

Revision as of 23:13, 25 November 2017

Custom skins injected into a barrel .mdl file using the Skin Editor
A screenshot of the program's main interface.


Skin Editor is a program written by hlstriker that will let you add, edit, or delete skins on a Source engine model file. This tool is useful if you want to modify skins on a model but don't want to take the time to decompile, possibly rebuild the .qc file, and recompile the .mdl file.

Tutorial usage videos

Step 1: https://www.youtube.com/watch?v=vBea81jVxnk

Step 2: https://www.youtube.com/watch?v=e-ESA-quzyc

Step 3: https://www.youtube.com/watch?v=Zbf1qAVuZ7o

Step 4: https://www.youtube.com/watch?v=9f_zQk2s3pc


You can download the latest working version here: http://swoobles.com/forums/thread-4545.html


v1.6 - 2017-11-25

  • Added the ability to edit the model's key values.

v1.5 - 2017-11-11

  • The program is now resizable.
  • Added the ability to edit the model's mass, contents, and surface property.

v1.4 - 2017-11-07

  • Fixed a rare occurrence of material paths using the previous model's paths when you had a model file open then opened another model file.
  • Added the ability to edit the model's flags.
  • Reorganized the interface a bit.

v1.3 - 2016-11-29

  • Fixed the model getting corrupt when trying to rename it.

v1.2 - Unknown date

  • Fixed a few bugs.

v1.1 - 2015-04-01

  • Fixed a few bugs.
  • Added the ability to change the model's path.

v1.0 - 2015-03-30

  • Initial release.