Difference between revisions of "Source TV Buglist"

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(Bug is fixed in the Source Beta)
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* With a LAN SourceTV behind a NAT/PAT, it's impossible to connect an other '''tv_relay''' from Internet. The reason is : master (on LAN) is in '''sv_lan 1''', and the relay (on WAN) is in '''sv_lan 0'''.
 
* With a LAN SourceTV behind a NAT/PAT, it's impossible to connect an other '''tv_relay''' from Internet. The reason is : master (on LAN) is in '''sv_lan 1''', and the relay (on WAN) is in '''sv_lan 0'''.
 
* When connected to a SourceTv proxy relay clients can't chat. Chat only works when connected on SrcTv of the original game server.
 
* When connected to a SourceTv proxy relay clients can't chat. Chat only works when connected on SrcTv of the original game server.
 
=Minor bugs=
 
[[Category:Feedback]]
 
*"Jesus" bug. Has to do with weapon and world textures not being broadcasted, due to SourceTV's "Bandwidth Reduction". --[[User:Steamfraiser|Steamfraiser]] 15:25, 22 Mar 2006 (PST)
 

Revision as of 13:41, 24 May 2006

The documenation on how Source-TV works can be found here: Source TV. Please read this documentation first.

IMPORTANT: Report all found bugs via the ingame bugreport-tool first! (default-key: F4)

Serious bugs

  • When attempting use tv_record <name> to record a demo from a SourceTV proxy server, the server crashes and restart.
  • tv_dispatchmode 2 seems not to work at all
  • When cameramode is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly.
  • With a LAN SourceTV behind a NAT/PAT, it's impossible to connect an other tv_relay from Internet. The reason is : master (on LAN) is in sv_lan 1, and the relay (on WAN) is in sv_lan 0.
  • When connected to a SourceTv proxy relay clients can't chat. Chat only works when connected on SrcTv of the original game server.