Difference between revisions of "Source SDK Release Notes"

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== Source SDK Update 06/15/2009 ==
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== Source SDK Update 05/11/2010 ==
  
== SDK Content ==
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== SDK Launcher ==
*Added source files for ten shipping TF2 maps:
+
The terminology for Engine Version has changed and now maps to the year of release rather than to particular products. Here are the options now present in the list of engine versions along with the games which utilize them:
arena_lumberyard
+
 
arena_ravine
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*Source Engine 2006
cp_badlands
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**Half-Life 2
cp_dustbowl
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**Counter-Strike: Source
cp_granary
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**Half-Life 2: Deathmatch
cp_gravelpit
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**Half-Life 2: Episode 1
ctf_2fort
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pl_badwater
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*Source Engine 2007
pl_goldrush
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**Half-Life 2: Episode 1
tc_hydro
+
 
 +
*Source Engine 2009
 +
**Day of Defeat:Source
 +
**Portal
 +
**Team Fortress 2
  
 
== SDK Tools ==
 
== SDK Tools ==
*Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
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There are now tools supporting three versions of Source in the SDK distribution. If you are creating content for a game or total conversion based on [I]Source Engine 2007[/I] you may need to run some of the command-line tools now located at:
*Fixed an issue in studiomdl pertaining to $shadowlod
 
  
== Hammer ==
+
sourcesdk\bin\source2007\bin
*The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
 
*Added additional auto visgroups for sprites and cubemaps
 
*Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
 
*Model browser is now created once per session
 
*Displacement brush dial now has greater range
 
*Added a stop button to sound previews
 
  
== SDK Launcher ==
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The command-line tools needed for [I]Source Engine 2006[/I] and [I]Source Engine 2009[/I] are still located at:
*Added the ability to edit game configurations with vconfig
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 +
sourcesdk\bin\ep1\bin
 +
 
 +
and
  
== Source code ==
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sourcesdk\bin\orangebox\bin
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
 
*Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
 
*Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
 
*All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
 
*Fixed a number of issues which caused the server to not compile in linux.
 
  
== Multiplayer source code ==
 
*Players animate with the new animation system that came along with TF2.
 
*Fixed third person animations and all effects
 
*Fixed SLAM issues
 
*Fixed Use of UTIL_GetLocalPlayer on the server in various locations
 
*Fixed a number of other bugs / asserts.
 
  
== Singleplayer source code ==
 
*Fixed a number of issues preventing the source from functioning correctly
 
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
 
  
 
== Known issues ==
 
== Known issues ==

Revision as of 22:05, 11 May 2010

Source SDK Update 05/11/2010

SDK Launcher

The terminology for Engine Version has changed and now maps to the year of release rather than to particular products. Here are the options now present in the list of engine versions along with the games which utilize them:

  • Source Engine 2006
    • Half-Life 2
    • Counter-Strike: Source
    • Half-Life 2: Deathmatch
    • Half-Life 2: Episode 1
  • Source Engine 2007
    • Half-Life 2: Episode 1
  • Source Engine 2009
    • Day of Defeat:Source
    • Portal
    • Team Fortress 2

SDK Tools

There are now tools supporting three versions of Source in the SDK distribution. If you are creating content for a game or total conversion based on [I]Source Engine 2007[/I] you may need to run some of the command-line tools now located at:

sourcesdk\bin\source2007\bin

The command-line tools needed for [I]Source Engine 2006[/I] and [I]Source Engine 2009[/I] are still located at:

sourcesdk\bin\ep1\bin

and

sourcesdk\bin\orangebox\bin


Known issues

Previous releases

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