Difference between revisions of "Source SDK Release Notes"

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== Source SDK Update 07/09/2008 ==
+
== Source SDK Update 06/15/2009 ==
  
==Enhancements==
+
==SDK Content==
*Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
+
*Added source files for ten shipping TF2 maps:
*Updated SDK source code for Orange Box mods
+
arena_lumberyard
*Added example particle system files to SDK content
+
arena_ravine
 +
cp_badlands
 +
cp_dustbowl
 +
cp_granary
 +
cp_gravelpit
 +
ctf_2fort
 +
pl_badwater
 +
pl_goldrush
 +
tc_hydro
  
==Fixes==
+
==SDK Tools==
*Updated Linux binaries and makefiles for dedicated servers and server plugins
+
*Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
*The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
+
*Fixed an issue in studiomdl pertaining to $shadowlod
*Fixed crash in 'splitskybox.exe'
+
*Added missing
*Day of Defeat:Source now appears in the list of Orange Box games
 
  
==Known Issues==
+
==Hammer==
*SDK shaders have not yet been updated for Orange Box games
+
*The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
*New editors can be accessed by adding ‘-tools’ to the launch options for Orange Box games or mods utilizing the Orange Box engine
+
*Added additional auto visgroups for sprites and cubemaps
 +
*Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
 +
*Model browser is now created once per session
 +
*Displacement brush dial now has greater range
 +
*Added a stop button to sound previews
 +
 
 +
==SDK Launcher==
 +
*Added the ability to edit game configurations with vconfig
 +
 
 +
==Source Code==
 +
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
 +
*Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
 +
*Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
 +
*All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
 +
*Particle systems can now be defined with a per-map manifest, similar to soundscapes.
 +
*Fixed a number of issues which caused the server to not compile in linux.
 +
 
 +
==Multiplayer Source Code==
 +
*Players animate with the new animation system that came along with TF2.
 +
*Fixed third person animations and all effects
 +
*Fixed SLAM issues
 +
*Fixed Use of UTIL_GetLocalPlayer on the server in various locations
 +
*Fixed a number of other bugs / asserts.
 +
 
 +
==Singleplayer Source Code==
 +
*Fixed a number of issues preventing the source from functioning correctly
 +
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
  
 
== Previous Releases ==
 
== Previous Releases ==

Revision as of 21:04, 15 June 2009

Source SDK Update 06/15/2009

SDK Content

  • Added source files for ten shipping TF2 maps:
arena_lumberyard
arena_ravine
cp_badlands
cp_dustbowl
cp_granary
cp_gravelpit
ctf_2fort
pl_badwater
pl_goldrush
tc_hydro

SDK Tools

  • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
  • Fixed an issue in studiomdl pertaining to $shadowlod
  • Added missing

Hammer

  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews

SDK Launcher

  • Added the ability to edit game configurations with vconfig

Source Code

  • Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
  • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
  • Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
  • All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
  • Particle systems can now be defined with a per-map manifest, similar to soundscapes.
  • Fixed a number of issues which caused the server to not compile in linux.

Multiplayer Source Code

  • Players animate with the new animation system that came along with TF2.
  • Fixed third person animations and all effects
  • Fixed SLAM issues
  • Fixed Use of UTIL_GetLocalPlayer on the server in various locations
  • Fixed a number of other bugs / asserts.

Singleplayer Source Code

  • Fixed a number of issues preventing the source from functioning correctly
  • Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.

Previous Releases

  • Click here for information on previous releases.

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