Difference between revisions of "Source SDK Release Notes"

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== Source SDK Update 06/15/2009 ==
 
== Source SDK Update 06/15/2009 ==
  
==SDK Content==
+
== SDK Content ==
 
*Added source files for ten shipping TF2 maps:
 
*Added source files for ten shipping TF2 maps:
 
  arena_lumberyard
 
  arena_lumberyard
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  tc_hydro
 
  tc_hydro
  
==SDK Tools==
+
== SDK Tools ==
 
*Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
 
*Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
 
*Fixed an issue in studiomdl pertaining to $shadowlod  
 
*Fixed an issue in studiomdl pertaining to $shadowlod  
  
==Hammer==
+
== Hammer ==
 
*The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
 
*The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
 
*Added additional auto visgroups for sprites and cubemaps
 
*Added additional auto visgroups for sprites and cubemaps
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*Added a stop button to sound previews
 
*Added a stop button to sound previews
  
==SDK Launcher==
+
== SDK Launcher ==
 
*Added the ability to edit game configurations with vconfig
 
*Added the ability to edit game configurations with vconfig
  
==Source Code==
+
== Source code ==
 
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
 
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
 
*Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
 
*Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
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*Fixed a number of issues which caused the server to not compile in linux.
 
*Fixed a number of issues which caused the server to not compile in linux.
  
==Multiplayer Source Code==
+
== Multiplayer source code ==
 
*Players animate with the new animation system that came along with TF2.
 
*Players animate with the new animation system that came along with TF2.
 
*Fixed third person animations and all effects
 
*Fixed third person animations and all effects
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*Fixed a number of other bugs / asserts.
 
*Fixed a number of other bugs / asserts.
  
==Singleplayer Source Code==
+
== Singleplayer source code ==
 
*Fixed a number of issues preventing the source from functioning correctly
 
*Fixed a number of issues preventing the source from functioning correctly
 
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
 
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
  
== Previous Releases ==
+
== Known issues ==
* Click [[PreviousReleaseNotes|here]] for information on previous releases.
+
* See [[Source SDK Known Issues]] for a list of existing issues with this release.
 +
 
 +
== Previous releases ==
 +
* See the [[Source SDK release notes archive]] for information on previous releases.
  
 
{{otherlang:en}}
 
{{otherlang:en}}

Revision as of 21:17, 20 July 2009

Source SDK Update 06/15/2009

SDK Content

  • Added source files for ten shipping TF2 maps:
arena_lumberyard
arena_ravine
cp_badlands
cp_dustbowl
cp_granary
cp_gravelpit
ctf_2fort
pl_badwater
pl_goldrush
tc_hydro

SDK Tools

  • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
  • Fixed an issue in studiomdl pertaining to $shadowlod

Hammer

  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews

SDK Launcher

  • Added the ability to edit game configurations with vconfig

Source code

  • Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
  • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
  • Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
  • All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
  • Fixed a number of issues which caused the server to not compile in linux.

Multiplayer source code

  • Players animate with the new animation system that came along with TF2.
  • Fixed third person animations and all effects
  • Fixed SLAM issues
  • Fixed Use of UTIL_GetLocalPlayer on the server in various locations
  • Fixed a number of other bugs / asserts.

Singleplayer source code

  • Fixed a number of issues preventing the source from functioning correctly
  • Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.

Known issues

Previous releases

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