Difference between revisions of "Source SDK Release Notes"

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(Source SDK Update 10/30/2012)
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== Source SDK Update 06/15/2009 ==
|ru=Source SDK Release Notes:ru
|es=Source SDK Release Notes:es
|fr=Source SDK Release Notes:fr
== Source SDK Update 10/30/2012 ==
==SDK Content==
This update addresses visual regressions seen in Model Viewer and Hammer after the TF2 Halloween update.
*Added source files for ten shipping TF2 maps:
==SDK Tools==
== Previous releases ==
*Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
* See the [[Source SDK release notes archive]] for information on previous releases.
*Fixed an issue in studiomdl pertaining to $shadowlod
*Added missing
*The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
*Added additional auto visgroups for sprites and cubemaps
*Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
*Model browser is now created once per session
*Displacement brush dial now has greater range
*Added a stop button to sound previews
==SDK Launcher==
*Added the ability to edit game configurations with vconfig
==Source Code==
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
*Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
*Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
*All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
*Particle systems can now be defined with a per-map manifest, similar to soundscapes.
*Fixed a number of issues which caused the server to not compile in linux.
==Multiplayer Source Code==
*Players animate with the new animation system that came along with TF2.
*Fixed third person animations and all effects
*Fixed SLAM issues
*Fixed Use of UTIL_GetLocalPlayer on the server in various locations
*Fixed a number of other bugs / asserts.
==Singleplayer Source Code==
*Fixed a number of issues preventing the source from functioning correctly
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
== Previous Releases ==
* Click [[PreviousReleaseNotes|here]] for information on previous releases.
{{otherlang:en:fr|Source SDK Release_Notes:fr}}

Latest revision as of 16:06, 30 October 2012

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Source SDK Update 10/30/2012

This update addresses visual regressions seen in Model Viewer and Hammer after the TF2 Halloween update.

Previous releases