Difference between revisions of "Source SDK Bugs"

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[[Category:Steam]]
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For basic information and installation of the Source SDK Beta, read [[SDK_Beta|this page]] first!
''Tues November 22nd, 2005''<br>
 
We're going to run a short beta of the new Source SDK tools.
 
  
To run it, run Steam from a command line or shortcut with '''-beta&nbsp;sdk''' appended. If you find any bugs, please edit this page and put it in the correct category. See [[SDK Beta Changelist]] for a current list of changes.
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See [[SDK Beta Changelist]] for a current list of changes and known issues.
  
'''Note''': Be sure to run the game you wish to edit ''before'' running the SDK, to make sure you have the latest updates.
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To report bugs happening in-game, see [[Source_Feature_Requests_and_Bug_Reports#Bug_Reports|Source Bug Reports]].
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{{note|Be sure to run the game you wish to edit ''before'' running the SDK, to make sure you have the latest updates.}}
 
</div>
 
</div>
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= SDK General Issues/Bugs =
 
= SDK General Issues/Bugs =
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Issues with the Source SDK launcher or items that don't fit under other categories.
 
Issues with the Source SDK launcher or items that don't fit under other categories.
  
* If you roll-back from the beta SDK by removing the command line you will need to re-extract hammer and its other files from the SourceSDK GCF using [[GCFScape]].--[[User:Skidz|Skidz]] 15:52, 23 Nov 2005 (PST)
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* Day of Defeat Source: When using custom objective icons for the new "objective mode," the white icon causes most players to crash out of the server. Tested bug by extracting official icons, renaming them and adding them as "custom" icons. They still crashed the game!
* If you are receiving the "Unable to load C:\<SteamFolder>\counter-strike souce\bin\filesystem_steam.dll" run the game you are trying to play so its content can be refreshed. This will normally fix the problem.--[[User:Skidz|Skidz]] 15:57, 23 Nov 2005 (PST)
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* If you are receiving the "Unable to load C:\<SteamFolder>\counter-strike source\bin\filesystem_steam.dll" '''run the game you are trying to play''' so its content can be refreshed. This will normally fix the problem.--[[User:Skidz|Skidz]] 15:57, 23 Nov 2005 (PST)
  
==SDK Launcher==
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* Since the beta started, Steam forgets the last tab I had open on the main screen, and defaults to Store.
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* If Source can't find the textures used in a map, it will apparently halt the loading and display a dialog box. The only trouble is that it doesn't switch out of the HL2 loading screen, and you can't Alt+Tab out either, so all you hear is an error sound and the loading freezes, and if you don't press Return then, trying to Alt+Tab, it will look like your entire computer has frozen. I think it's the textures, but it might be the example itself. ( http://twhl.co.za/mapvault_map.php?id=1857 ) The error went away when I fixed the textures. Still, it would be nice to at least be able to Alt+Tab at the loading screen, or have the program do that automatically if it creates some kind of error dialog box. --[[User:Andreasen|Andreasen]] 19:11, 31 Jan 2006 (PST)
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:I have been receiving more of these errors, and can now say that they are indeed texture related. Textures that may start causing this bug are "''lights/white''", "''lights/white001''", but not "''lights/white001_nochop''", so that "''_nochop''" might be a key to understanding what causes this bug. I've caught a few glimpses of the dialog box as HL2 closes, and it says something about "memory cannot be "read".", which I believe is a common error today. Once these errors start to occur, they will continue to occur until you use other textures, and restarting Steam will not help. --[[User:Andreasen|Andreasen]] 17:37, 8 Feb 2006 (PST)
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* I don't know if it's a bug or the expected behavior, but I've noticed that if you compile your code in "Debug HL2" mode instead of "Release HL2", HDR won't work. -[[User:Germano Guerrini|uoz]] 07:53, 16 Sep 2006 (PDT)
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* If you specify SteamAppID 215 in your gameinfo.txt file, and launch your mod from the Steam interface with -console and -novid options, they don't work anymore. You'll get the video and no console at startup. -[[User:Germano Guerrini|uoz]] 07:53, 16 Sep 2006 (PDT)
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**I run into the same issue under Windows Vista, but also AppId 220 (HL2) does not work with this. '''-novideo''' has no effect at all. - [[User:Acagamic|Len]] 08:19, 22 May 2007 (PDT)
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=== SDK Launcher doesn't launch ===
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I am having a problem where the SDK launcher ''will not launch'' at all. Telling it to launch results in the computer thinking hard about it, it updating if it needs to, but eventually - when the computer is done chugging away and making noise - I still don't have the SDK launcher. I completely deleted the tool and had steam re-install it, but it's still doing this. Earlier, Hammer would freeze when as soon as I started to create a brush (dragging the rectangle for the size/location) in any 2D window. Now the SDK won't launch at all. I do not have Episode 1 or 2, so I can't imagine that changing the "-engine" should have an effect, right? Anybody have a suggestion? [[User:Hectate|Hectate]] 13:58, 16 Nov 2007 (PST)
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:Same issue.  Original HL2; 32-bit Windows XP; cache verified and all the files are in the right place; yet the command to launch the SDK simply does not execute.  No additional tasks appear in the Windows Task Manager.  Steam Support told me to take a hike.  I posted the issue in greater detail on [[Talk:Loading problem|this article's discussion page]].  I hope this bug is fixed ASAP, since I need the SDK for professional reasons (Hammer makes a pretty good interactive design/architectural tool, and it's free with HL2, which I already have). --[[User:Terminator484|Terminator484]] 16:17, 12 Feb 2008 (PST)
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Just call me stupid. I didn't realize that "ep1" was the engine that HL2, CSS, and etc. are all using right now. I figured that since I didn't have Episode 1 those fixes wouldn't apply to me. Don't mind me over here... [[User:Hectate|Hectate]] 14:03, 16 Nov 2007 (PST)
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---------------------------
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No one seems to know what wrong with the SDK, At first I though the SDK required other games installed, I have gotten advice from Steam about the SDK, at first they told me to 'Go away', Then they gave me tutorial links, After I got a few solutions. I have tried EVERY solution that I can find with failure:
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#Delete SDK folder under <userName>\ SDK....
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#Delete ClientRegistry.blob, steamclient.dll, Steam.dll
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#Remove and reinstall Source SDK and steam
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#setting launch options as "-engine ep1"
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I load the SDK through tools then acts if I click cancel
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SDK luancher loads in taskmanager then closes as if its been canceled
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There has been no solution to date, Although doubts if valve cares about this issue due to its rarity
  
* Day of Defeat: Source game configuration lost when refreshing SDK content.
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I have HL2 DM, [[SDK Beta]], SDK Base, SDK Base orange and dedicated server
** Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --[[User:King2500|King2500]] 14:05, 22 Nov 2005 (PST)
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HL2 is pre-installed and CSS is partially install due to a 3 day trial that passed
* No Configuration appears after running DoD:S.
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-[[User:digimbyte|digimbyte]] aka DIGI_Byte
** This can be fixed by extracting a new GameInfo.txt from the DOD:S GCF file using nems [[GCFScape]] tool. --[[User:Skidz|Skidz]] 15:50, 23 Nov 2005 (PST)
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:The correct parameter is <code>-engine ep1</code>, with a dash at the front. You'd be better-off in general using the [[SDK Beta]] though.
* When I try to open Hammer in the sdk launcher after downloading the beta It wont open and it tells me "The system cannot find the file specified" - X23
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:<blockquote>"I have the ati steam offer version, never got the offer it seems to of been a lie"</blockquote>
** Please look above for a fix.
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:You have the offer, but you never got the offer? --[[user:TomEdwards|TomEdwards]] 03:37, 19 Mar 2008 (PDT)
* I get the 'copying files' dialog briefly everytime I launch the SDK
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::Yes, It appears to have been just a marketing technique for more people to join Steam. --[[User:digimbyte|digimbyte]] aka DIGI_Byte 09:26, 20 Mar 2008 (PDT)
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:::That is exactly what it is. The offer only gives you HL2DM and Lost Coast, and since you already owned them...anyway, it's not important. What ''is'' important is that you don't alter comments made by other people and avoid changing the meaning of your own when they aren't brand new. Since you removed my answer to your launch param issue, I'll assume that it worked. :-p --[[user:TomEdwards|TomEdwards]] 17:11, 19 Mar 2008 (PDT)
  
= Hammer Editor =
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::::Firstly I edited the posts before yours AND mine to clean up this section and to correct any information after I corrected my post your comment became redundent,I mean no disrespect but I hope you will be able to understand why I chose to edit these areas. BTW, I did not own any steam games previous to downloading the steam ATI offer, I was simply 'uming' and 'aring' to get steam beforehand and this offer was a nudge for me to get it, I searched to claim the free offer but couldn't find anything, Since I now had steam I went to download the SDK, I purchased HL2 DM for about $10 US dollars to get the SDK. How ever it has never been able to execute.--[[User:digimbyte|digimbyte]] aka DIGI_Byte 12:34, 21 Mar 2008 (PDT)
Put bugs having to do with the Hammer level editor under one of these categories.
 
  
== General Hammer issues ==
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=== "Steam Validation Rejected" ===
* On map load, the viewports aren't drawn. I'm using an independent window configuration. It's hard to tell when large maps are finished loading because of this.
 
  
* Using SHIFT to invert override rotating objects in 15 degree rotations is non-functional.
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{{note|Please see '''[[SDK_Beta_Changelist#Current_Known_Issues|Current Known Issues]]''' for a ''temporary'' workaround for this issue. --[[User:JeffLane|JeffLane]] 13:14, 11 Jan 2006 (PST)}}
:: Workaround: Use the Transformation Dialog (Ctrl-M)
 
:: Workaround 2: hold ALT when rotating.
 
  
* Displacement Alphas in hammer when compiled appear inverted in-game. Such as using sand with sand/rocks as the alpha. If you have it setup in hammer one way when you compile and play it will invert the alpha. Additional notes are that this bug occured even without the new sdk beta and therefore is a bug that I hope is fixed soon. Thanks --[[User:RomeoGuy|RomeoGuy]] 16:57, 23 Nov 2005 (PST)
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* Steam validation rejected error message when trying to launch maps from console in main menu, I think there was a betasdk update today causing this. [Bluestrike 24 dec]
::Workaround: Invert Alpha before compile, but is tedious.
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** I also have this error. I have tried 3 of my own mods and i couldn't make a server. The only mod i could make a server on was sourceforts, but i couldn't see any servers available to connect to. I also tried to go back to the non beta sdk and it didn't solve anything. [[User:Imatard|Bob]] 14:28, 26 Dec 2005 (PST)
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** I have this error as well, only occurs on load of a map in any Steam run game. I moved the posted fix here to the point above as it was not a fix for this issue, but for the appID thing. Hopefully there is a fix for this soon as it's put a halt on any in-game testing.
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** That's weird my maps only crash if launched from hammer i get "Steam validation rejected" then it returns to console, type in map <mapname> and it loads. - Pir4t
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** <s>I can confirm this, maps will not launch by either console or by creating a server. Despite suggestions of setting sv_lan to 1 and sv_secure to 0 neither work or are practical solutions. -Brisck1</s>
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** I have this problem but only if I load the map directly from the SDK or if I type "map <mapname>" into console. When i create my own server it works though - GNXDan
  
* Some of the models are being rendered incorrectly by hammer. Most notably are any humanoid NPC models. You can view them in the model browser but if it attempted to be loaded into hammer itself results in crash. This therefore causes any old map with a messed up model to crash. Interesting though is that some of the messed up models load fine. One of the combine electric gate models had screwed up model while the other did not yet the whole prefab loaded properly into hammer without issue. (And just to be specific on model issues. If I look in model broswer for example with NPC models it will draw a like blobish looking thing where it appears triangles are not in the right spot but are all over the place from seeing how the texture on the model is all stretched extremely). I currently know of no workaround although the new update to the beta sdk severly cleared up the npc models so they have only a couple odd triangles, they still will not load in hammer without crash. -RomeoJGuy
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==SDK Launcher==
  
* <s>Hammer crashes when trying to load a map or make a new file.</s>
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*Tools > Source SDK > Links > SoftImage|XSI Mod Tool.... link is broken!
:<s>Needs more information than that, what are your system specs + software running at the time of crash.</s>
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**This link leads to an error page. --[[User:Steamfraiser|Steamfraiser]] 12:53, 29 May 2006 (PDT)
::<s>A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...</s>
 
::: <s>Make sure you clean the drivers out properly.</s>
 
:::: <s>Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.</s>
 
  
* npc_* > Properties > Model > Dropdown is not filtered.
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http://www.softimage.com/products/Mod/v4/
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* <s>Day of Defeat: Source game configuration lost when refreshing SDK content.
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** Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --[[User:King2500|King2500]] 14:05, 22 Nov 2005 (PST)
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* No Configuration appears after running DoD:S.</s>
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** <s>This can be fixed by extracting a new GameInfo.txt from the DOD:S GCF file using nem's [[GCFScape]] tool. --[[User:Skidz|Skidz]] 15:50, 23 Nov 2005 (PST)</s>
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*** You should never have to manually extract files to fix a problem. Simply clicking "Reset Game Configuration" should fix this issue. If it doesn't, make sure you're actually running the SDK Beta instead of the standard SDK. You can check this by running Hammer and choosing About from the help menu. The version should be "4.1 SDK", and "4.0" is the non-Beta SDK. --[[User:JeffLane|JeffLane]] 10:12, 31 Dec 2005 (PST)
  
* Some people are complaining about losing their cursor, unfortunatly no more information than that.
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* <s>When I try to open Hammer in the sdk launcher after downloading the beta It wont open and it tells me "The system cannot find the file specified" - X23
: Cursor is lost over the model viewer after clicking in the filter text-box.
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** Please look above for a fix.</s>
: Workaround: Restart Hammer.
 
: Workaround 2: Try and drag a model name (using the invisible cursor) onto the filter text box (dont let go) until a menu pops up.
 
: I noticed that for me I only get this issue not from using the textbox, but if I hit the arrow next to the textbox for I guess a dropdown box but it never appears when you click it.
 
  
* Selection of a Displacement only considers the original box it was made from
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* <s>I get the 'copying files' dialog briefly every time I launch the SDK</s>
* After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?
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: Fixed with today's update. --[[User:David Speyrer|David Speyrer]] 19:42, 16 Jan 2006 (PST)
** Could also be because of the number of resources loaded for the map.
 
* When trying to launch the Day of Defeat: Source Hammer Editor, A configuration error appears. "Warning - The Configuration information for this game you're trying to edit is invalid or missing.  [Run Anyway] [Cancel] [Help...]"  The [Run Anyway] option does not work.  The Hammer Editor fails to launch.
 
**Run DOD:S once.
 
  
*Hammer crashes when loading some maps created from non-beta hammer
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* It still uses the old Steam skin!
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** The Beta doesn't use the new Steam skin, maybe Valve will give the SDK the new skin but i think as long as the SDK works it isn't really necessary to have a new skin, indeed it's looking better with it.
  
*Cursors don't always do what they're representing i.e. a drag cursor appears over a button or a text box.
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* delay in changing "current game" of 6 seconds
** Cursors appear to not update properly when they're hovered from one object type to another. i.e., When a brush is selected, and the Object Properties dialog overlaps the selected brush; if the user moves the icon over the Object Properties dialog, the cursor is still a 4-way arrow.
 
  
*Skewing does not snap to grid anymore.
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* Clicking on close while copying source code will crash the launcher, but the copy will complete even once the launcher has been cleared from the application list in task manager
: Crappy workaround: Snap the vertices manually to the grid. This really sucks, though.
 
  
* Flipping displacements does not work. Horizontal flips don't even appear to do anything if the displacement is square. However, the texture is always affected, even if the brush isn't. (Curiously, a vertical flip followed by 180degree rotation is equivalent to doing nothing).
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* It is possible to launch the Source SDK several times. In addition you can start hammer several times too.
  
* '''Face Edit Tool:''' Changing the texture alignment of a face between World and Face will reset the texture shifts to zero.
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* After launching beta SDK no game configurations appear at all. Refreshing Content and fall back to non-beta SDK doesn't work.
  
== Hammer 2D and 3D Views ==
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* The SDK launcher/something has reset my GameConfig file at least 3 times in the past fortnight, by itself and without me asking it to. --[[User:Giles|Giles]] 03:08, 30 May 2006 (PDT)
* pasting or manipulating light_spot entities turns the light cones green. properties remain the same.
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* Source SDK gets stuck in copying files, please wait.... , mail me an answer ([email protected].com)
: workaround: restart hammer.
 
* Rotating models does not go smoothly anymore, it now is like having shift pressed when rotation. The old way allowed for much more freedom.
 
* When opening a map, there's a phantom 64x64x64 selection box painted around the origin.
 
* The rotation handles on brushes are open circles instead of solid.
 
* The camera handles when using the camera tool are open circles instead of solid.
 
* Overlays are not rendering correctly in the 3D views.
 
* 3D view FPS meter not functioning correctly.
 
** 2d/3d views are now rendered on demand meaning they are only rendered when you are doing something in them (moving the 3d view around, etc) and therefore the fps meter will show as though it is not functioning
 
* Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size.
 
* Arrow-key movement broken on 2D grid views, viewport goes black.
 
** Arrow-key movement is broken specifically when the Vertex tool is active.
 
: Workaround: Hold Spacebar and drag mouse.
 
* Brush skewing ignores Snap-to-grid.
 
* Cloning a brush using shift results in the new brush being off-grid.
 
: A result of the fact that you can now drag selections by the midpoints of their sides, not just their corners.  If the selection is not a multiple of twice the grid size when dragged, its sides won't match up with the grid.
 
:: Workaround: Drag from the corners.
 
* The 'hold-mouse-button-down method for depth-cycling through objects' method for selecting things in the 3D viewport has disappeared. This'll make sense if you've used it, anyway. ;-)
 
:Workaround: Use PageUp and PageDown keys. --[[User:JeffLane|JeffLane]] 16:22, 22 Nov 2005 (PST)
 
* 3D Textured Shaded view doesn't always shade, client dependent.
 
: Could be GFX related, my card is a 9100 and only PS 1.4 (DX81) compatible.
 
* When opened, Hammer's 3D view is slow and jerky, but after a few minutes it speeds up to normal framerates.
 
* 'Animate models' in 3D view doesn't work fully - it only advances frames when the viewport updates (moving the camera, etc). However, Hammer is ''so'' much more processor-efficient this way...
 
* Pressing escape after drawing a new brush exits the tool instead of clearing the selection, same with vertex selections.
 
* Vertices on non-selected brushes are hidden, making vertex manipulation difficult. (bug?)
 
* When placing an entity in top 2D view then moving and dragging in any of the other 2D views the entity position (in the top view) is reset to another position. This also happens in the side and front views.
 
* The Rotate tool (Ctrl + M) Verticies are mixed up, the labeled Z axis is now the X (or Y) axis, the Y axis is the Z axis and Y axis is X.
 
* After SDK updated for the second time on the 22/11/05 Hammer viewport is now stuck in fullscreen mode and keyboard shortcut will no longer change it back to 4-view (Was it changed?)
 
** Works here, Ctrl+A.
 
*** It will not respond to this shortcut. It was the first thing I tried.
 
** Make sure you haven't changed the window settings to independent.
 
***Where is this option?
 
* You can't select wireframe'd props/actors in 2D views by clicking. You've got to drag a selection box or select the ent's bbox (which isn't drawn!).
 
* Sometimes Brushes ignore grid lines and go between them. Even with Snap To Grid enabled.
 
  
== Hammer VGUI Model Browser ==
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* The SDK Launcher crashes when I try to launch it. -AnthonyCSS
* After deleting a filter entry, then closing and re-opening the browser, the deleted filter is back again.
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:^^^ Same issue here: SDK will not start at all. ([[Talk:Loading_problem|details]], under "More information"). --[[User:Terminator484|Terminator484]] 16:27, 12 Feb 2008 (PST)
* Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.
 
** Resizing the window also fixes this.
 
[[Image:Hammer_beta_preview_model_error.jpg|200px|Owie..]]
 
* Error encountered with all human models in the browser, using a NVIDIA GeForce 4 MX 440 (DX7).  
 
* Error duplicated with all human models, using an ATI Radeon 9600 (DX version unsure, likely 8 or 9).
 
* Error duplicated as well with human models, and a selection of other models such as one of the combine electric gate models. I am using an NVidia GeForce FX Go5700, DX 8.1 (This problem here also results in hammer crashing if it tries to load the problem models into hammer itself. Only the electric gate model has loaded successfully.)
 
* Cannot duplicate with a geforce 6800GT newest drivers.
 
* Choppy performance.
 
* Rotating the model will reset view translations.
 
  
== Hammer Autovisgroups ==
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* GameConfig.txt is empty for engine's old versions, you have to manually edit it to make it work.
Put bugs related to the new Autovisgroup features here.
 
  
== Hammer Autosave ==
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= Hammer Editor =
* Hammer Try’s to save to removable media, when it’s read only, same with read only folder rights. (This might not be a good idea for those working on source mods as final projects at Universities, or schools)
 
  
== Hammer - Misc ==
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''Main article: [[Source SDK Bugs/Hammer bugs]]''
* Could you make it easier to import something from Hammer into 3DS Max? For example, the only way at the moment is to export to .DXF, and that generally loses information. Perhaps an export to .Max, or an importer plugin for Max?
 
** Workaround: XSI has a great map import feature. You could base a plugin off that or possibly import to XSI then save your file and import it into MAX.--[[User:Skidz|Skidz]] 15:55, 23 Nov 2005 (PST)
 
* Nothing has yet been said for when we are going to see a lighting preview option, but could you perhaps add the option to change the lighting in the shaded 3d view? So we can change it like in the model viewer and get a general idea of how certain types of lighting will look like ingame.
 
  
 
= FacePoser =
 
= FacePoser =
* Wireframe view is currently not functioning correctly (purple and black checkerboard texture).
+
 
 
* Options -> Make Screenshot fails to create a screenshot.
 
* Options -> Make Screenshot fails to create a screenshot.
 +
 
* The Close Captioning tool doesn't have the "Edit" menu specified in [[Other_FacePoser_Tools#Close_Captioning_Tool|the documentation]] (semi-related link: [[Help_Desk#Custom_voice|sound name tokens and closed captions]]).
 
* The Close Captioning tool doesn't have the "Edit" menu specified in [[Other_FacePoser_Tools#Close_Captioning_Tool|the documentation]] (semi-related link: [[Help_Desk#Custom_voice|sound name tokens and closed captions]]).
 +
 
* Options -> Background Color and Options -> Ground Color are non-functional
 
* Options -> Background Color and Options -> Ground Color are non-functional
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* Popping sounds when playing .wav files in the Phoneme Editor. (Scrubbing through audio is painful on the ears.)
 
* Popping sounds when playing .wav files in the Phoneme Editor. (Scrubbing through audio is painful on the ears.)
 +
 
* The gesture_updown and gesture_rightleft flexes appear to do nothing.
 
* The gesture_updown and gesture_rightleft flexes appear to do nothing.
  
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* On Windows Vista the Phoneme Extractor always returns "Last Extraction Result: An Error occurred during extraction" (If anyone knows how to solve this problem please tell me)
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-> This is happening for me too but I'm on xp...
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-> Happening on Win7 (mdipaola)
  
 
= Model Viewer =
 
= Model Viewer =
* Wireframe view is currently not functioning correctly (purple and black checkerboard texture).
 
 
* The gesture_updown and gesture_rightleft flexes appear to do nothing.
 
* The gesture_updown and gesture_rightleft flexes appear to do nothing.
* Error encountered with all human models in the browser, using a NVIDIA GeForce 4 MX 440 (DX7). (Identical to error encountered with Hammer VGUI Model Viewer)
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On Windows Vista the Phoneme Extractor always returns "Last Extraction Result: An Error occurred during extraction" (If anyone knows how to solve this problem please tell me)
 +
-> This is happening for me too but I'm on xp...
  
 
= Compile tools and other SDK tools =
 
= Compile tools and other SDK tools =
 
Put bugs with the compile tools (vbsp.exe, vvis.exe, vrad.exe, studiomdl.exe, bspzip.exe etc.) under here.
 
Put bugs with the compile tools (vbsp.exe, vvis.exe, vrad.exe, studiomdl.exe, bspzip.exe etc.) under here.
  
* <s>When compiling finished, getting error. ''Unable to load C:\<SteamFolder>\counter-strike souce\bin\filesystem_steam.dll''</s>
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* Possible bug which I can't recreate.  Sometimes when I have a map compile launch the game after it's done, it instead launches a second copy of an application. I'll notice a second copy of FacePoser for example in my toolbar. I don't know for sure it's really doing this (maybe me half asleep), but it does seem to be occurring once in a while.  Anyone else?  --[[User:Holtt|Holtt]] 01:50, 20 Jan 2006 (PST)
** <s>Make sure you run CS:Source at least once before you compile to make sure you have the latest updates. </s>
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*** <s>Works now! Thanks --[[User:CPhighwind|CPhighwind]] 06:52, 23 Nov 2005 (PST)</s>
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* <s>Hammer compiles Xbox map information. Why? How do we disable this?</s>
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: Fixed by today's update.--[[User:David Speyrer|David Speyrer]] 19:56, 16 Jan 2006 (PST)
  
 
* vvis.exe doesn't run. Getting the ''Sorry for the inconvenience'' crash message
 
* vvis.exe doesn't run. Getting the ''Sorry for the inconvenience'' crash message
  
* Compiling with batch files does not work, Popup window with can't find steam.dll error when starting at vvis.exe. Also a Filesystem_steam.dll missing.
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* vrad.exe doesn't run. Getting the ''Sorry for the inconvenience'' crash message --[[User:Plaguebearer|Plaguebearer]] 13:47, 11 Sep 2006 (CST)
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** I've tried reinstalling steam from scratch, and reinstalled XP from scratch... no luck, still get the grey window of dooooom
 +
 
 +
*vrad.exe crashes when I try to compile any map, on any platform (hl2, cs, hl2dm), even a hollow box with a info_player_start, and vrad.exe starts to complain about Kernel32.dll. I think it was an access violation or something like that. Running on Windows XP. If it helps tracking down the bug, I used to run SourceSDK/Source on last July´s updates until this year thanks to no access to internet. After updating the whole thing around this new year, vrad stopped working immediately.
 +
 
 +
* vrad.exe crashes when I run it. I don't know if this is related to beta SDK or not, the map I ran it on is huge 30720 in. * 30720 in. * 20480 in. (x,y,z).
 +
: I ran vrad.exe on a smaller map 4097 in. 4097 in. 844 in. (x,y,z) and it ran perfectly (The smaller map is about 5x as complex then the bigger one).
  
 
* The compile tools don't close when you stop the Hammer.exe process.
 
* The compile tools don't close when you stop the Hammer.exe process.
Line 161: Line 150:
 
* All Expert Compile configurations are gone.
 
* All Expert Compile configurations are gone.
 
** If you roll back from the beta they will get restored.
 
** If you roll back from the beta they will get restored.
 +
: Workaround in Beta: Delete <code>cmdseq.wc</code> in <code>sourcesdk/bin</code> directory, then choose Refresh SDK Content to fix. See [[SDK_Beta_Changelist#Expert_Compile_Settings_deleted_after_update|Known Issues]]. --[[User:JeffLane|JeffLane]] 15:33, 9 Jan 2006 (PST)
 +
 +
* I have a large map with a lot of displacements, previous to the Beta SDK I managed to get my map to 16mb (down from 27Mb) by removing some, after the Beta SDK compile with no changes my Linux specific data is over 400% and my map is now 37Mb. Computer 3.2Ghz P4B, 200GB Sata, 1GB DDR-400, FX5900 128MB AGP, XP Pro SP2. Many thanks
 +
** If you are working on a singleplayer map then you can compile with -nolinuxdata. This stops the Compile tools from storing the needed data for Linux servers. Therefore if you are making a multiplayer map you cannot omit this data as then Linux servers will not be able to run your map correctly.
 +
*** Sadly its a multiplayer map, I just thought something might be wrong as I hadn't changed the map between compiles of the old and beta Hammer and its gone up over 20Mb
 +
**** Did you compile it with HDR support? That uses much dataspace. Right now only DoD:S and Lost Coast support HDR so for now you can deactivate the HDR option, if you activated it.
 +
***** No it was a fast compile on VIS and RAD with no HDR option.
 +
****** I took the map over to one of my other PC's with the custom dod FGD setup and ran the vmf and the map is 10MB big, I have put all the files here [http://www.jamesdon.plus.com/dod/nonbeta.zip Non Beta Map], I have also put all the files from a compile on my main PC running the Beta SDK where the map is 37Mb, [http://www.jamesdon.plus.com/dod/betasdk.zip Beta Map], I've also put the compile txt files for the beta [http://www.jamesdon.plus.com/dod/assaultonfoyBETA.log here] and non beta [http://www.jamesdon.plus.com/dod/assaultonfoy.log here] if there is anything else I can do just ask. James
 +
 +
*Valve please contact me for the source to CST [[cstvis]], I cant be assed at the moment supporting the tools any more, and would like to see my hard work put into the official stuff - [email protected] +61 0417-650-440 (Mobile Phone only) --[[User:Amckern|Amckern]] 16:28, 23 Nov 2005 (PST)
 +
 +
* '''Enable HDR support for HL2: Deathmatch and HL2 single player.'''
 +
 +
* I had a similar problem with vrad producing illegal operations. It turned out to be some invalid solids that Hammer never caught. Oops. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 17:20, 30 Dec 2005 (PST)
 +
** I spoke too soon. My brushes are perfectly valid, and when exported to a test map, compile correctly. But somehow, it's the combination of all of these brushes that crash vrad. I don't know why. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 11:45, 31 Dec 2005 (PST)
 +
** I get the same problem. I tried refreshing the SDK content and also tried completely re-installing the SDK, but neither worked.--[[User:Loco|Loco]] 03:43, 29 Mar 2006 (PST)
 +
 +
* <s><code>build_sample_shaders</code> and <code>build_advanced_shaders</code> are both b0rked, it throws an exception with a missing steam.dll and when you put it in with the compileshaders.exe it will complain about no steam user info.</s>
 +
 +
* When adding custom sounds to your map. they are unusable. you can add the files via bspzip or pakrat, and the map will run fine on local game, but when map is running on a server, it errors "Failed to load sound "example/example.wav", file probably missing from disk/repository"  --[[User:Wickit|Wickit]] 14:14, 1 Jan 2006 (PST)
 +
 +
* The only way I could get custom sounds to work was using them with a custom env_soundscape. --[[User:Ultranewb]] 19:04, 16 Jan 2006 (EST)
 +
 +
* Not directly a compile issue with hammer. Using the impulse 81 command to check the cubemap compiling in-game doesn't work. I get the error messages: "Error reading weapon data file for: weapon_cubemap". If i drop the gun i get infinite errors of: "Bad pstudiohdr in GetSequenceLinearMotion()!" --[[User:Olavenspire|Olavenspire]] 20 Jan 2006
 +
 +
* vrad.exe does nothing while compiling. it starts it then goes directly to copy file. I have uninstalled and reinstalled the sdk already The log says:
 +
** Executing...
 +
** Command: "bla\vrad.exe"
 +
** Parameters:  -game "bla\hl2mp" "bla\mymap"
 +
**
 +
** Executing...
 +
** Command: Copy File
 +
 +
 +
*Windows Vista detects VVIS/VRAD as having stopped responding and forces you to close the application before the compile finishes.
 +
** This is an annoying bug, I have no information at all about the compilation progress when it is detected as "Not Responding"--[[User:Gilly54|Gilly54]] 07:13, 12 Sep 2007 (PDT)#
 +
***I can confirm this also happens with windows 7, very annoying
 +
****I've found that simply not touching ANYTHING while compiling prevents this. I recommend having a book or something sitting nearby if you have a slow computer or a big map. [[User:HiveLordLusa|HiveLordLusa]] 04:55, 30 September 2012 (PDT)
 +
 +
*If you try to compile a map when Steam crashes unnoticed, vvis and vrad come up with an error of not finding Steam.dll and are skipped, but vbsp just freezes. --[[User:Quanta|Quanta]] 05:19, 2 Jun 2007 (PDT)
 +
** EDIT: This seems to occur when you exit from a game, but hl2.exe doesn't terminate. If this happens, none of the processes running from steam (including steam itself) will terminate, even if the application was closed. --[[User:Quanta|Quanta]] 08:35, 16 Jun 2007 (PDT)
 +
 +
*The shader compiler when running fxc.exe with the directx SDKs that include directx 10 support require the /LD flag to be set among the other flags in order to compile shaders properly for directx9 --[[User:CheetahShrk|CheetahShrk]] 21 Jun 2007
 +
 +
*vrad.exe just crashes always. vrad crashes with the example prison map, with a minimalistic box map, with hammer 4.1, with batch compiling, no matter what. The compile log just stops when vrad should begin and any start of vrad gives a meaningless windows error message, vaguely pointing towards vrad.dll . reinstalling does nothing --[[User:Ollj|Ollj]] 12:04, 1 Jul 2007 (PDT)
 +
 +
*Hammer doesn't save (new) custom compile configurations. For example: When creating a custom compile configuration to run a map in GLView it doesn't save to reuse next time Hammer is opened. -- [[User:Swift|Swift]]
 +
** Confirmed, new or edited does not save configuration in expert compile mode. -- [[User:murte|murte]]
 +
 +
*studiomdl under Linux is not included (if it exists to begin with) in Source SDK 2013 nor any other Valve games made by Source. -- [[User:linuxgnuru|linuxgnuru]] 29 Dec 2013
 +
 +
== Create a Mod ==
 +
The Half-life 2 Singleplayer option is disabled when making a mod for Source 2009. I have Portal and Half-life 2, both fully up to date. Creating a mod for HL2 in the '06 SDK uses the Source Base content and code. While this is not nessisarily a bug, it is misleading, as it is the only way to make a mod for Singelplayer HL2 that currently works. --[[User:JeffMOD|JeffMOD]] 18:03, 23 July 2010 (UTC)
 +
 +
Have you tried using the 2007 engine option? Seems to work for me. I didn't think you could mod 2009 yet, as there is no 2009 SDK Base --[[User:Welsh Mullet|Welsh Mullet]] 13:35, 24 July 2010 (UTC)
  
* I have a large map with alot of displacements, previous to the Beta SDK I managed to get my map to 16mb (down from 27Mb) by removing some, after the Beta SDK compile with no changes my Linux specific data is over 400% and my map is now 37Mb. Computer 3.2Ghz P4B, 200GB Sata, 1GB DDR-400, FX5900 128MB AGP, XP Pro SP2. Many thanks
 
** If you are working on a singleplayer map then you can compile with -nolinuxdata. This stops the Compile tools from storing the needed data for linux servers. Therefore if you are making a multiplayer map you cannot omit this data as then linux servers will not be able to run your map correctly.
 
  
*Valve please contact me for the source to CST, I cant be assed at the moment supporting the tools any more, and would like to see my hard work put into the offical stuff - [email protected] +61 0417-650-440 (Mobile Phone only) --[[User:Amckern|Amckern]] 16:28, 23 Nov 2005 (PST)
+
[[Category:Feedback]]

Latest revision as of 11:06, 29 December 2013

For basic information and installation of the Source SDK Beta, read this page first!

See SDK Beta Changelist for a current list of changes and known issues.

To report bugs happening in-game, see Source Bug Reports.

Note.png Note: Be sure to run the game you wish to edit before running the SDK, to make sure you have the latest updates.


SDK General Issues/Bugs

Issues with the Source SDK launcher or items that don't fit under other categories.

  • Day of Defeat Source: When using custom objective icons for the new "objective mode," the white icon causes most players to crash out of the server. Tested bug by extracting official icons, renaming them and adding them as "custom" icons. They still crashed the game!
  • If you are receiving the "Unable to load C:\<SteamFolder>\counter-strike source\bin\filesystem_steam.dll" run the game you are trying to play so its content can be refreshed. This will normally fix the problem.--Skidz 15:57, 23 Nov 2005 (PST)
  • Since the beta started, Steam forgets the last tab I had open on the main screen, and defaults to Store.
  • If Source can't find the textures used in a map, it will apparently halt the loading and display a dialog box. The only trouble is that it doesn't switch out of the HL2 loading screen, and you can't Alt+Tab out either, so all you hear is an error sound and the loading freezes, and if you don't press Return then, trying to Alt+Tab, it will look like your entire computer has frozen. I think it's the textures, but it might be the example itself. ( http://twhl.co.za/mapvault_map.php?id=1857 ) The error went away when I fixed the textures. Still, it would be nice to at least be able to Alt+Tab at the loading screen, or have the program do that automatically if it creates some kind of error dialog box. --Andreasen 19:11, 31 Jan 2006 (PST)
I have been receiving more of these errors, and can now say that they are indeed texture related. Textures that may start causing this bug are "lights/white", "lights/white001", but not "lights/white001_nochop", so that "_nochop" might be a key to understanding what causes this bug. I've caught a few glimpses of the dialog box as HL2 closes, and it says something about "memory cannot be "read".", which I believe is a common error today. Once these errors start to occur, they will continue to occur until you use other textures, and restarting Steam will not help. --Andreasen 17:37, 8 Feb 2006 (PST)
  • I don't know if it's a bug or the expected behavior, but I've noticed that if you compile your code in "Debug HL2" mode instead of "Release HL2", HDR won't work. -uoz 07:53, 16 Sep 2006 (PDT)
  • If you specify SteamAppID 215 in your gameinfo.txt file, and launch your mod from the Steam interface with -console and -novid options, they don't work anymore. You'll get the video and no console at startup. -uoz 07:53, 16 Sep 2006 (PDT)
    • I run into the same issue under Windows Vista, but also AppId 220 (HL2) does not work with this. -novideo has no effect at all. - Len 08:19, 22 May 2007 (PDT)

SDK Launcher doesn't launch

I am having a problem where the SDK launcher will not launch at all. Telling it to launch results in the computer thinking hard about it, it updating if it needs to, but eventually - when the computer is done chugging away and making noise - I still don't have the SDK launcher. I completely deleted the tool and had steam re-install it, but it's still doing this. Earlier, Hammer would freeze when as soon as I started to create a brush (dragging the rectangle for the size/location) in any 2D window. Now the SDK won't launch at all. I do not have Episode 1 or 2, so I can't imagine that changing the "-engine" should have an effect, right? Anybody have a suggestion? Hectate 13:58, 16 Nov 2007 (PST)

Same issue. Original HL2; 32-bit Windows XP; cache verified and all the files are in the right place; yet the command to launch the SDK simply does not execute. No additional tasks appear in the Windows Task Manager. Steam Support told me to take a hike. I posted the issue in greater detail on this article's discussion page. I hope this bug is fixed ASAP, since I need the SDK for professional reasons (Hammer makes a pretty good interactive design/architectural tool, and it's free with HL2, which I already have). --Terminator484 16:17, 12 Feb 2008 (PST)

Just call me stupid. I didn't realize that "ep1" was the engine that HL2, CSS, and etc. are all using right now. I figured that since I didn't have Episode 1 those fixes wouldn't apply to me. Don't mind me over here... Hectate 14:03, 16 Nov 2007 (PST)


No one seems to know what wrong with the SDK, At first I though the SDK required other games installed, I have gotten advice from Steam about the SDK, at first they told me to 'Go away', Then they gave me tutorial links, After I got a few solutions. I have tried EVERY solution that I can find with failure:

  1. Delete SDK folder under <userName>\ SDK....
  2. Delete ClientRegistry.blob, steamclient.dll, Steam.dll
  3. Remove and reinstall Source SDK and steam
  4. setting launch options as "-engine ep1"

I load the SDK through tools then acts if I click cancel SDK luancher loads in taskmanager then closes as if its been canceled There has been no solution to date, Although doubts if valve cares about this issue due to its rarity

I have HL2 DM, SDK Beta, SDK Base, SDK Base orange and dedicated server HL2 is pre-installed and CSS is partially install due to a 3 day trial that passed -digimbyte aka DIGI_Byte

The correct parameter is -engine ep1, with a dash at the front. You'd be better-off in general using the SDK Beta though.

"I have the ati steam offer version, never got the offer it seems to of been a lie"

You have the offer, but you never got the offer? --TomEdwards 03:37, 19 Mar 2008 (PDT)
Yes, It appears to have been just a marketing technique for more people to join Steam. --digimbyte aka DIGI_Byte 09:26, 20 Mar 2008 (PDT)
That is exactly what it is. The offer only gives you HL2DM and Lost Coast, and since you already owned them...anyway, it's not important. What is important is that you don't alter comments made by other people and avoid changing the meaning of your own when they aren't brand new. Since you removed my answer to your launch param issue, I'll assume that it worked. :-p --TomEdwards 17:11, 19 Mar 2008 (PDT)
Firstly I edited the posts before yours AND mine to clean up this section and to correct any information after I corrected my post your comment became redundent,I mean no disrespect but I hope you will be able to understand why I chose to edit these areas. BTW, I did not own any steam games previous to downloading the steam ATI offer, I was simply 'uming' and 'aring' to get steam beforehand and this offer was a nudge for me to get it, I searched to claim the free offer but couldn't find anything, Since I now had steam I went to download the SDK, I purchased HL2 DM for about $10 US dollars to get the SDK. How ever it has never been able to execute.--digimbyte aka DIGI_Byte 12:34, 21 Mar 2008 (PDT)

"Steam Validation Rejected"

Note.png Note: Please see Current Known Issues for a temporary workaround for this issue. --JeffLane 13:14, 11 Jan 2006 (PST)
  • Steam validation rejected error message when trying to launch maps from console in main menu, I think there was a betasdk update today causing this. [Bluestrike 24 dec]
    • I also have this error. I have tried 3 of my own mods and i couldn't make a server. The only mod i could make a server on was sourceforts, but i couldn't see any servers available to connect to. I also tried to go back to the non beta sdk and it didn't solve anything. Bob 14:28, 26 Dec 2005 (PST)
    • I have this error as well, only occurs on load of a map in any Steam run game. I moved the posted fix here to the point above as it was not a fix for this issue, but for the appID thing. Hopefully there is a fix for this soon as it's put a halt on any in-game testing.
    • That's weird my maps only crash if launched from hammer i get "Steam validation rejected" then it returns to console, type in map <mapname> and it loads. - Pir4t
    • I can confirm this, maps will not launch by either console or by creating a server. Despite suggestions of setting sv_lan to 1 and sv_secure to 0 neither work or are practical solutions. -Brisck1
    • I have this problem but only if I load the map directly from the SDK or if I type "map <mapname>" into console. When i create my own server it works though - GNXDan

SDK Launcher

  • Tools > Source SDK > Links > SoftImage|XSI Mod Tool.... link is broken!
    • This link leads to an error page. --Steamfraiser 12:53, 29 May 2006 (PDT)

http://www.softimage.com/products/Mod/v4/

  • Day of Defeat: Source game configuration lost when refreshing SDK content.
    • Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --King2500 14:05, 22 Nov 2005 (PST)
  • No Configuration appears after running DoD:S.
    • This can be fixed by extracting a new GameInfo.txt from the DOD:S GCF file using nem's GCFScape tool. --Skidz 15:50, 23 Nov 2005 (PST)
      • You should never have to manually extract files to fix a problem. Simply clicking "Reset Game Configuration" should fix this issue. If it doesn't, make sure you're actually running the SDK Beta instead of the standard SDK. You can check this by running Hammer and choosing About from the help menu. The version should be "4.1 SDK", and "4.0" is the non-Beta SDK. --JeffLane 10:12, 31 Dec 2005 (PST)
  • When I try to open Hammer in the sdk launcher after downloading the beta It wont open and it tells me "The system cannot find the file specified" - X23
    • Please look above for a fix.
  • I get the 'copying files' dialog briefly every time I launch the SDK
Fixed with today's update. --David Speyrer 19:42, 16 Jan 2006 (PST)
  • It still uses the old Steam skin!
    • The Beta doesn't use the new Steam skin, maybe Valve will give the SDK the new skin but i think as long as the SDK works it isn't really necessary to have a new skin, indeed it's looking better with it.
  • delay in changing "current game" of 6 seconds
  • Clicking on close while copying source code will crash the launcher, but the copy will complete even once the launcher has been cleared from the application list in task manager
  • It is possible to launch the Source SDK several times. In addition you can start hammer several times too.
  • After launching beta SDK no game configurations appear at all. Refreshing Content and fall back to non-beta SDK doesn't work.
  • The SDK launcher/something has reset my GameConfig file at least 3 times in the past fortnight, by itself and without me asking it to. --Giles 03:08, 30 May 2006 (PDT)
  • Source SDK gets stuck in copying files, please wait.... , mail me an answer ([email protected])
  • The SDK Launcher crashes when I try to launch it. -AnthonyCSS
^^^ Same issue here: SDK will not start at all. (details, under "More information"). --Terminator484 16:27, 12 Feb 2008 (PST)
  • GameConfig.txt is empty for engine's old versions, you have to manually edit it to make it work.

Hammer Editor

Main article: Source SDK Bugs/Hammer bugs

FacePoser

  • Options -> Make Screenshot fails to create a screenshot.
  • Options -> Background Color and Options -> Ground Color are non-functional
  • Popping sounds when playing .wav files in the Phoneme Editor. (Scrubbing through audio is painful on the ears.)
  • The gesture_updown and gesture_rightleft flexes appear to do nothing.
  • On Windows Vista the Phoneme Extractor always returns "Last Extraction Result: An Error occurred during extraction" (If anyone knows how to solve this problem please tell me)

-> This is happening for me too but I'm on xp... -> Happening on Win7 (mdipaola)

Model Viewer

  • The gesture_updown and gesture_rightleft flexes appear to do nothing.

On Windows Vista the Phoneme Extractor always returns "Last Extraction Result: An Error occurred during extraction" (If anyone knows how to solve this problem please tell me) -> This is happening for me too but I'm on xp...

Compile tools and other SDK tools

Put bugs with the compile tools (vbsp.exe, vvis.exe, vrad.exe, studiomdl.exe, bspzip.exe etc.) under here.

  • Possible bug which I can't recreate. Sometimes when I have a map compile launch the game after it's done, it instead launches a second copy of an application. I'll notice a second copy of FacePoser for example in my toolbar. I don't know for sure it's really doing this (maybe me half asleep), but it does seem to be occurring once in a while. Anyone else? --Holtt 01:50, 20 Jan 2006 (PST)
  • Hammer compiles Xbox map information. Why? How do we disable this?
Fixed by today's update.--David Speyrer 19:56, 16 Jan 2006 (PST)
  • vvis.exe doesn't run. Getting the Sorry for the inconvenience crash message
  • vrad.exe doesn't run. Getting the Sorry for the inconvenience crash message --Plaguebearer 13:47, 11 Sep 2006 (CST)
    • I've tried reinstalling steam from scratch, and reinstalled XP from scratch... no luck, still get the grey window of dooooom
  • vrad.exe crashes when I try to compile any map, on any platform (hl2, cs, hl2dm), even a hollow box with a info_player_start, and vrad.exe starts to complain about Kernel32.dll. I think it was an access violation or something like that. Running on Windows XP. If it helps tracking down the bug, I used to run SourceSDK/Source on last July´s updates until this year thanks to no access to internet. After updating the whole thing around this new year, vrad stopped working immediately.
  • vrad.exe crashes when I run it. I don't know if this is related to beta SDK or not, the map I ran it on is huge 30720 in. * 30720 in. * 20480 in. (x,y,z).
I ran vrad.exe on a smaller map 4097 in. 4097 in. 844 in. (x,y,z) and it ran perfectly (The smaller map is about 5x as complex then the bigger one).
  • The compile tools don't close when you stop the Hammer.exe process.
    • I don't think this is necessarily a bad thing. This way a crashed Hammer won't kill your map compile. Nailed 23:27, 22 Nov 2005 (PST)
  • All Expert Compile configurations are gone.
    • If you roll back from the beta they will get restored.
Workaround in Beta: Delete cmdseq.wc in sourcesdk/bin directory, then choose Refresh SDK Content to fix. See Known Issues. --JeffLane 15:33, 9 Jan 2006 (PST)
  • I have a large map with a lot of displacements, previous to the Beta SDK I managed to get my map to 16mb (down from 27Mb) by removing some, after the Beta SDK compile with no changes my Linux specific data is over 400% and my map is now 37Mb. Computer 3.2Ghz P4B, 200GB Sata, 1GB DDR-400, FX5900 128MB AGP, XP Pro SP2. Many thanks
    • If you are working on a singleplayer map then you can compile with -nolinuxdata. This stops the Compile tools from storing the needed data for Linux servers. Therefore if you are making a multiplayer map you cannot omit this data as then Linux servers will not be able to run your map correctly.
      • Sadly its a multiplayer map, I just thought something might be wrong as I hadn't changed the map between compiles of the old and beta Hammer and its gone up over 20Mb
        • Did you compile it with HDR support? That uses much dataspace. Right now only DoD:S and Lost Coast support HDR so for now you can deactivate the HDR option, if you activated it.
          • No it was a fast compile on VIS and RAD with no HDR option.
            • I took the map over to one of my other PC's with the custom dod FGD setup and ran the vmf and the map is 10MB big, I have put all the files here Non Beta Map, I have also put all the files from a compile on my main PC running the Beta SDK where the map is 37Mb, Beta Map, I've also put the compile txt files for the beta here and non beta here if there is anything else I can do just ask. James
  • Valve please contact me for the source to CST cstvis, I cant be assed at the moment supporting the tools any more, and would like to see my hard work put into the official stuff - [email protected] +61 0417-650-440 (Mobile Phone only) --Amckern 16:28, 23 Nov 2005 (PST)
  • Enable HDR support for HL2: Deathmatch and HL2 single player.
  • I had a similar problem with vrad producing illegal operations. It turned out to be some invalid solids that Hammer never caught. Oops. --Campaignjunkie (talk) 17:20, 30 Dec 2005 (PST)
    • I spoke too soon. My brushes are perfectly valid, and when exported to a test map, compile correctly. But somehow, it's the combination of all of these brushes that crash vrad. I don't know why. --Campaignjunkie (talk) 11:45, 31 Dec 2005 (PST)
    • I get the same problem. I tried refreshing the SDK content and also tried completely re-installing the SDK, but neither worked.--Loco 03:43, 29 Mar 2006 (PST)
  • build_sample_shaders and build_advanced_shaders are both b0rked, it throws an exception with a missing steam.dll and when you put it in with the compileshaders.exe it will complain about no steam user info.
  • When adding custom sounds to your map. they are unusable. you can add the files via bspzip or pakrat, and the map will run fine on local game, but when map is running on a server, it errors "Failed to load sound "example/example.wav", file probably missing from disk/repository" --Wickit 14:14, 1 Jan 2006 (PST)
  • The only way I could get custom sounds to work was using them with a custom env_soundscape. --User:Ultranewb 19:04, 16 Jan 2006 (EST)
  • Not directly a compile issue with hammer. Using the impulse 81 command to check the cubemap compiling in-game doesn't work. I get the error messages: "Error reading weapon data file for: weapon_cubemap". If i drop the gun i get infinite errors of: "Bad pstudiohdr in GetSequenceLinearMotion()!" --Olavenspire 20 Jan 2006
  • vrad.exe does nothing while compiling. it starts it then goes directly to copy file. I have uninstalled and reinstalled the sdk already The log says:
    • Executing...
    • Command: "bla\vrad.exe"
    • Parameters: -game "bla\hl2mp" "bla\mymap"
    • Executing...
    • Command: Copy File


  • Windows Vista detects VVIS/VRAD as having stopped responding and forces you to close the application before the compile finishes.
    • This is an annoying bug, I have no information at all about the compilation progress when it is detected as "Not Responding"--Gilly54 07:13, 12 Sep 2007 (PDT)#
      • I can confirm this also happens with windows 7, very annoying
        • I've found that simply not touching ANYTHING while compiling prevents this. I recommend having a book or something sitting nearby if you have a slow computer or a big map. HiveLordLusa 04:55, 30 September 2012 (PDT)
  • If you try to compile a map when Steam crashes unnoticed, vvis and vrad come up with an error of not finding Steam.dll and are skipped, but vbsp just freezes. --Quanta 05:19, 2 Jun 2007 (PDT)
    • EDIT: This seems to occur when you exit from a game, but hl2.exe doesn't terminate. If this happens, none of the processes running from steam (including steam itself) will terminate, even if the application was closed. --Quanta 08:35, 16 Jun 2007 (PDT)
  • The shader compiler when running fxc.exe with the directx SDKs that include directx 10 support require the /LD flag to be set among the other flags in order to compile shaders properly for directx9 --CheetahShrk 21 Jun 2007
  • vrad.exe just crashes always. vrad crashes with the example prison map, with a minimalistic box map, with hammer 4.1, with batch compiling, no matter what. The compile log just stops when vrad should begin and any start of vrad gives a meaningless windows error message, vaguely pointing towards vrad.dll . reinstalling does nothing --Ollj 12:04, 1 Jul 2007 (PDT)
  • Hammer doesn't save (new) custom compile configurations. For example: When creating a custom compile configuration to run a map in GLView it doesn't save to reuse next time Hammer is opened. -- Swift
    • Confirmed, new or edited does not save configuration in expert compile mode. -- murte
  • studiomdl under Linux is not included (if it exists to begin with) in Source SDK 2013 nor any other Valve games made by Source. -- linuxgnuru 29 Dec 2013

Create a Mod

The Half-life 2 Singleplayer option is disabled when making a mod for Source 2009. I have Portal and Half-life 2, both fully up to date. Creating a mod for HL2 in the '06 SDK uses the Source Base content and code. While this is not nessisarily a bug, it is misleading, as it is the only way to make a mod for Singelplayer HL2 that currently works. --JeffMOD 18:03, 23 July 2010 (UTC)

Have you tried using the 2007 engine option? Seems to work for me. I didn't think you could mod 2009 yet, as there is no 2009 SDK Base --Welsh Mullet 13:35, 24 July 2010 (UTC)