Source Multiplayer Networking:jp

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= Source Engine


Networking1.gif



= Counter-Strike: Source-tickrate<

<code>rate<<code>cl_updaterate<<code>rate<<code>sv_minrate<<code>sv_maxrate<<code>sv_minupdaterate<<code>sv_maxupdaterate<

<code>cl_cmdrate<

<code>cl_fullupdate<


エンティティ補間

<code>cl_interpolate 1<<code>cl_interp 0.1<

Interpolation.gif


<code>cl_extrapolate 1<<code>cl_extrapolate_amount<

<code>sv_showhitboxes<<code>cl_interpolate 0<

入力予測

<code>+FORWARD<

<code>cl_predict 1<

<code>cl_showerror 1<<code>cl_smoothtime<<code>cl_smooth 0<


ラグ補償

<code>sv_unlag 1<

<code>sv_maxunlag<


<code>sv_showimpacts 1<

Lag compensation.jpg

<code>net_fakelag<

VAC


= <code>net_graph 2<

<code>cl_updaterate<

Net graph2.jpg

= Networking Entities