Difference between revisions of "Source 2006"
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== Availability == | == Availability == | ||
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* [[Source SDK Base 2006]] | * [[Source SDK Base 2006]] | ||
Revision as of 07:32, 28 December 2018
The Episode One engine branch, later named Source 2006, was released in 2006 with Half-Life 2: Episode One. It was obsoleted by the Orange Box/Source 2007 branch. It requires HL2 content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since Half-Life 2:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for this branch is included in the Source SDK.