Difference between revisions of "Source 2006"

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The '''Episode One engine branch''', or '''Source 2006''' was released in 2006 with [[Half-Life 2: Episode One]] (also known as '''Source 2006''' engine). It was obsoleted by the [[Orange Box]] branch. It requires the original HL2 'branch' of Source to operate.
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The '''Source 2006''' engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{Game link|Half-Life 2: Episode One}}. It was obsoleted by the [[Orange Box]]/Source 2007 branch. It requires {{Game link|Half-Life 2}} content to operate.
  
 
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
 
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
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; [[Choreography creation|Facial animation upgrades]]
 
; [[Choreography creation|Facial animation upgrades]]
 
: More detail and intenser shapes for close-up performances.
 
: More detail and intenser shapes for close-up performances.
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; [[Dynamic interactions]]
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: Dynamic interactions between NPCs using special animations.
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; [[$lightwarptexture|Lightwarp textures]]
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: 1D textures that tint a material per-texel depending on their brightness.
 
; [[mat_dxlevel|DirectX 9 Shader Model 3]]
 
; [[mat_dxlevel|DirectX 9 Shader Model 3]]
 
: Unlocks greatly improved shader performance.
 
: Unlocks greatly improved shader performance.
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== Availability ==
 
== Availability ==
  
* [[Half-Life 2: Lost Coast]]
 
 
* [[Source SDK Base 2006]]
 
* [[Source SDK Base 2006]]
  
 
Gamecode for this branch is included in the Source SDK.
 
Gamecode for this branch is included in the Source SDK.
  
[[Category:Engine branches]]
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{{Branch-navbox}}

Latest revision as of 21:14, 30 August 2019

The Source 2006 engine branch, also known as the Episode One engine branch, was released in 2006 with <Half-Life 2> Half-Life 2: Episode One. It was obsoleted by the Orange Box/Source 2007 branch. It requires <Half-Life 2> Half-Life 2 content to operate.

The SDK and SDK Base game for this branch are free to all Steam users.

Features

New since Half-Life 2:

High Dynamic Range rendering
A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Phong shading
Diffuse reflections for skin and other roughened surfaces.
Facial animation upgrades
More detail and intenser shapes for close-up performances.
Dynamic interactions
Dynamic interactions between NPCs using special animations.
Lightwarp textures
1D textures that tint a material per-texel depending on their brightness.
DirectX 9 Shader Model 3
Unlocks greatly improved shader performance.
Detail prop shapes
Improved detail sprites that sway in the breeze and bend away from nearby players.

Availability

Gamecode for this branch is included in the Source SDK.