Difference between revisions of "Source 2006"

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The '''Source 2006''' engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{Game link|Half-Life 2: Episode One}}. It was obsoleted by the [[Orange Box]]/Source 2007 branch. It requires {{Game link|Half-Life 2}} content to operate.
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{{lang|Source 2006}}
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The {{game name|src06|name=Source 2006}} engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{game name|ep1|name=Half-Life 2: Episode One}}. It was obsoleted by the {{game name|src07|name=Source 2007}} branch. It requires {{game name|hl2|name=Half-Life 2}} content to operate.
  
 
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
 
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
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== Features ==
 
== Features ==
  
New since Half-Life 2:
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New since {{game name|hl2|name=Half-Life 2}}:
  
 
; [[High Dynamic Range|High Dynamic Range rendering]]
 
; [[High Dynamic Range|High Dynamic Range rendering]]

Latest revision as of 16:27, 19 September 2021

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The <Source><Source> Source 2006 engine branch, also known as the Episode One engine branch, was released in 2006 with Half-Life 2: Episode OneHalf-Life 2: Episode One Half-Life 2: Episode One . It was obsoleted by the <Source><Source> Source 2007 branch. It requires Half-Life 2 Half-Life 2 content to operate.

The SDK and SDK Base game for this branch are free to all Steam users.

Features

New since Half-Life 2 Half-Life 2 :

High Dynamic Range rendering
A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Phong shading
Diffuse reflections for skin and other roughened surfaces.
Facial animation upgrades
More detail and intenser shapes for close-up performances.
Dynamic interactions
Dynamic interactions between NPCs using special animations.
Lightwarp textures
1D textures that tint a material per-texel depending on their brightness.
DirectX 9 Shader Model 3
Unlocks greatly improved shader performance.
Detail prop shapes
Improved detail sprites that sway in the breeze and bend away from nearby players.

Availability

Gamecode for this branch is included in the Source SDK.