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Revision as of 14:38, 12 September 2017 by Kisak (Valve Time(R))
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- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.
- New authoring tools, rebuilt from the ground up.