Difference between revisions of "Source 2"

From Valve Developer Community
Jump to: navigation, search
m
Line 3: Line 3:
  
 
'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
 
'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine in 2017.  
+
It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine some time in the future.  
  
 
==Features==
 
==Features==

Revision as of 15:07, 30 December 2017


Quake ▶▶ Goldsource ▶▶ Source ▶▶ Source 2


Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine some time in the future.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.
  • New authoring tools, rebuilt from the ground up.
  • Physically based shading support.
  • Support for the Steam Audio sound system.

Games using Source 2

See also

https://en.wikipedia.org/wiki/Source_2

Dota_2_Workshop_Tools