Difference between revisions of "Source 2"

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'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as a successor to [[Source]].
 
'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as a successor to [[Source]].
It has been used in [[Dota 2]] and [[The Lab]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine in 2017.  
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It has been used in [[Dota 2]] and [[The Lab]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine.  
  
 
==Features==
 
==Features==

Revision as of 14:38, 12 September 2017


Quake ▶▶ Goldsource ▶▶ Source ▶▶ Source 2


Source 2 is a 3-D video game engine created by Valve in 2015 as a successor to Source. It has been used in Dota 2 and The Lab. There are plans to port Counter-Strike: Global Offensive to the engine.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.
  • New authoring tools, rebuilt from the ground up.

See also

https://en.wikipedia.org/wiki/Source_2