Difference between revisions of "Source 2"

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==See also==
==See also==
* [[Wikipedia:Source_(game_engine)#Source_2|Source 2 on Wikipedia]]
* [[Dota 2 Workshop Tools]]
[[Dota 2 Workshop Tools]]

Revision as of 04:39, 29 May 2018

Quake ▶▶ Goldsource ▶▶ Source ▶▶ Source 2

Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine some time in the future. Source 2 was announced by Valve in March of 2015 at the Game Developers Conference and was first implemented into Dota 2 on June 17th 2015.

The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.

Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.


  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • Makes use of the Vulkan 3D Graphics and Computing API.
  • Native OpenGL support on all platforms.
  • New in-house physics engine, Rubikon.
  • New authoring tools, rebuilt from the ground up.
  • Physically based shading support.
  • Support for the Steam Audio sound system.
  • Enhanced GUI, designed to be more user friendly.

Products using Source 2

See also