Difference between revisions of "Source 2"

From Valve Developer Community
Jump to: navigation, search
(Games using Source 2)
Line 15: Line 15:
 
*Support for the [[Steam Audio]] sound system.
 
*Support for the [[Steam Audio]] sound system.
  
==Games using Source 2==
+
==Products using Source 2==
 
*[[Dota 2]] - Ported to Source  2 in 2015
 
*[[Dota 2]] - Ported to Source  2 in 2015
 
*Robot Repair - Included in [[The Lab]]
 
*Robot Repair - Included in [[The Lab]]
 
*[[SteamVR/Environments/ | SteamVR Home]]
 
*[[SteamVR/Environments/ | SteamVR Home]]
 +
*[[Artifact]] - The Dota Card Game
 +
*[[SteamVR Performance Test]]
  
 
==See also==
 
==See also==

Revision as of 20:06, 15 January 2018


Quake ▶▶ Goldsource ▶▶ Source ▶▶ Source 2


Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine some time in the future.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.
  • New authoring tools, rebuilt from the ground up.
  • Physically based shading support.
  • Support for the Steam Audio sound system.

Products using Source 2

See also

https://en.wikipedia.org/wiki/Source_2

Dota_2_Workshop_Tools