Difference between revisions of "Source 2"

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'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
 
'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine some time in the future. Source 2 was announced by [[Valve]] in March of 2015 at the [[wikipedia:Game Developers Conference|Game Developers Conference]] and was first implemented into Dota 2 on June 17th 2015.
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It is used in [[Dota 2]], [[Artifact]], [[Dota Underlords]], parts of [[The Lab]], [[SteamVR Home]], and [[Half-Life: Alyx]]. Elements of Source 2 are present in [[Counter-Strike: Global Offensive]], such as Panorama UI.  
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Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into Dota 2 on June 17th 2015.
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Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.
  
 
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.
 
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.
  
Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.
+
Allegedly Valve is currently working on two games with the Source 2 engine.
  
 
==Features==
 
==Features==
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*Integrated asset management.
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*New engine-integrated authoring tools, rebuilt from the ground up.
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*Completely rebuilt [[Valve Hammer Editor|Hammer]] level editor, featuring modern polygon mesh editing tools.
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*Support for both forward and deferred rendering pipelines.
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*Supports both 64-bit and 32-bit systems, including mobile platforms.
 
*Lower latency and more responsive input.
 
*Lower latency and more responsive input.
 
*Increased performance limit to take advantage of higher end hardware.
 
*Increased performance limit to take advantage of higher end hardware.
 
*Improved audio and voice processing.
 
*Improved audio and voice processing.
*Makes use of the [[wikipedia:Vulkan (API)|Vulkan 3D Graphics and Computing API]].
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*Makes use of the [[wikipedia: Vulkan (API)|Vulkan 3D Graphics and Computing API]].
 
*Native OpenGL support on all platforms.
 
*Native OpenGL support on all platforms.
*New in-house physics engine, [[Rubikon]].
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*New in-house physics engine, [[Rubikon]]. Includes support for [[Cloth Simulation]].
*New authoring tools, rebuilt from the ground up.
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*Physically based rendering support.
*Physically based shading support.
 
 
*Support for the [[Steam Audio]] sound system.
 
*Support for the [[Steam Audio]] sound system.
*Enhanced GUI, designed to be more user friendly.
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*Enhanced [[Panorama]] GUI, designed to be more user friendly.
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*Native [[wikipedia: DirectX 11| DirectX 11®]] support.
  
 
==Products using Source 2==
 
==Products using Source 2==
*[[Dota 2]] - Ported to Source 2 in 2015
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*{{Game link | Dota 2}} - Ported to Source 2 (2014-2015)
*Robot Repair - Included in [[The Lab]]
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*[[SteamVR Performance Test]] - Non-interactive version of the Robot Repair demo (2016)
*[[SteamVR/Environments/ | SteamVR Home]]
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*Robot Repair - Included in [[The Lab]] (2016)
*[[Artifact]] - The Dota Card Game
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*[[File:Icon_Destinations_16x16.png]] [https://steamcommunity.com/app/453170/ Destinations] - Replaced by SteamVR Home (2016)
*[[SteamVR Performance Test]]
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*{{Game link | SteamVR Home}} (2017)
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*{{Game link | Artifact}} - The Dota Card Game (2018)
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*{{Game link | Dota Underlords}} (2019)
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*{{Game link | Half-Life: Alyx}} (2020)
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==Tools==
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*[[Dota 2 Workshop Tools]]
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*[[SteamVR/Environments/ | SteamVR Workshop Tools]]
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*[[Half-Life: Alyx Workshop Tools]]
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*[[Source 2 General Discoveries]]
  
 
==See also==
 
==See also==
https://en.wikipedia.org/wiki/Source_2
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* [[Wikipedia:Source_2|Source 2 on Wikipedia]]
  
[[Dota 2 Workshop Tools]]
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[[Category:Source 2]]

Latest revision as of 13:56, 26 May 2020

Русский


Note:This page is not a stub but could use some more detail.

Quake ▶▶ Goldsource ▶▶ Source ▶▶ Source 2



Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, Artifact, Dota Underlords, parts of The Lab, SteamVR Home, and Half-Life: Alyx. Elements of Source 2 are present in Counter-Strike: Global Offensive, such as Panorama UI.

Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. It was then implemented into Dota 2 on June 17th 2015. Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.

The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.

Allegedly Valve is currently working on two games with the Source 2 engine.

Features

  • Integrated asset management.
  • New engine-integrated authoring tools, rebuilt from the ground up.
  • Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools.
  • Support for both forward and deferred rendering pipelines.
  • Supports both 64-bit and 32-bit systems, including mobile platforms.
  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • Makes use of the Vulkan 3D Graphics and Computing API.
  • Native OpenGL support on all platforms.
  • New in-house physics engine, Rubikon. Includes support for Cloth Simulation.
  • Physically based rendering support.
  • Support for the Steam Audio sound system.
  • Enhanced Panorama GUI, designed to be more user friendly.
  • Native DirectX 11® support.

Products using Source 2

Tools

See also