Source Shader Editor - Controls

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Revision as of 00:25, 21 July 2011 by Biohazard 90 (talk | contribs) (links)

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Use F3 to toggle visibility on the editor root panel, F1 will toggle the size between half- and fullscreen and F2 allows you to change whether the input is directed towards the editor or the game in halfscreen mode.

View controls

  • Click and drag with the Template-RMB.png right mouse button to pan the view.
  • Template-MW.png scroll mouse wheel to change the zoom level.
  • Use the button View reset (bottom left corner) to center the view on all nodes.

Context menu

Use the Template-RMB.png right mouse button somewhere on the canvas to open the context menu.

  • Spawn a new node by selecting the desired operation in the New node submenu.
  • Copy, cut and delete will perform the respective operation on all currently selected nodes.
  • Paste will duplicate any copied nodes at the cursor position.
  • Disconnect will remove all [[bridges from the currently selected nodes.
  • Properties will open a node-specific options dialog.

Node interaction

  • Select a node with the Template-LMB.png left mouse button.
  • Click and drag with the Template-LMB.png left mouse button over the canvas to select nodes with a selection box.
  • When selecting nodes, use Shift to add nodes to the current selection or Ctrl to toggle the selection status on the respective nodes.
  • Press Del to delete all selected nodes.
  • Click and drag with the Template-LMB.png left mouse button on a node to drag the current selection. When pointing on the boundaries of a container node, this operation will allow you to change the size of the container.
  • Doubleclick a node with the Template-LMB.png left mouse button to open its properties dialog.
  • Click and drag with the Template-LMB.png left mouse button on a jack to create a new bridge. Let go of the button while pointing on the destination jack to finalize the operation.
  • Use the Template-RMB.png right mouse button on a jack to destroy all of its bridges.

Preview controls

  • Click and drag with the Template-LMB.png left mouse button to rotate the view.
  • Click and drag with the Template-MMB.png middle mouse button to pan the view.
  • Template-MW.png scroll mouse wheel to zoom in and out.
  • Click and drag with the Template-RMB.png right mouse button to rotate the light around the view axes.
    Note:only visible if the shader supports lighting!