Difference between revisions of "Softimage Mod Tool"
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=== External === | === External === | ||
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* [http://www.store.valvesoftware.com/index.html Noesis Interactive Mod Your World™] - a tutorial series available from the Valve Store. | * [http://www.store.valvesoftware.com/index.html Noesis Interactive Mod Your World™] - a tutorial series available from the Valve Store. | ||
* [http://www.gamedesign.net/node/1002 Creating a prop_physics entity] - a tutorial by [[User:Yesukai|Yesukai]]. | * [http://www.gamedesign.net/node/1002 Creating a prop_physics entity] - a tutorial by [[User:Yesukai|Yesukai]]. | ||
* [http://tutorials.moddb.com/109/?fpage=0 Physics Props - From XSI to HL2] - a Mod DB tutorial by Stuffie. | * [http://tutorials.moddb.com/109/?fpage=0 Physics Props - From XSI to HL2] - a Mod DB tutorial by Stuffie. | ||
* [http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2] - a tutorial by [http://www.joespataro.com/ Joseph Spataro]. | * [http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2] - a tutorial by [http://www.joespataro.com/ Joseph Spataro]. | ||
− | {{note| | + | {{note|The file structure in this tutorial is outdated; replace "<code>sourcesdk/cstrike_sample_content</code>" with "<code>sourcesdk_content/cstrike</code>". <br />See [[Source SDK Files and Directory Structure]] for details.}} |
==== Tutorials from Veazie.org ==== | ==== Tutorials from Veazie.org ==== | ||
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* [http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html A setup for Half-Life 2 modeling] | * [http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html A setup for Half-Life 2 modeling] | ||
* [http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a simple HL2 model using XSI EXP] | * [http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a simple HL2 model using XSI EXP] |
Revision as of 11:37, 21 April 2008
The XSI Mod Tool is a completely free version of the professional XSI modeling package. It has most of the features of the professional versions (certainly everything you'd need for mods) and allows you to export your work to Source without restriction.
Contents
General XSI tutorials
External
Source tutorials
- Exporting a model/XSI
- Model Creation Overview
- Compiling Models
- Character Creation Overview
- Viewmodels in XSI
- Replacing HL2DM player models with XSI Mod Tool
- Converting brush structures in your map into a prop_static with XSI Mod Tool
External
- Noesis Interactive Mod Your World™ - a tutorial series available from the Valve Store.
- Creating a prop_physics entity - a tutorial by Yesukai.
- Physics Props - From XSI to HL2 - a Mod DB tutorial by Stuffie.
- Getting Static Props into Source via XSI|EXP for HL2 - a tutorial by Joseph Spataro.

sourcesdk/cstrike_sample_content
" with "sourcesdk_content/cstrike
". See Source SDK Files and Directory Structure for details.
Tutorials from Veazie.org
- A setup for Half-Life 2 modeling
- Creating a simple HL2 model using XSI EXP
- A simple animated model using XSI
- HL2 character modeling - a first step
- Creating a basic HL2 character model using XSI
- Adding eyes to your character model
Video tutorials
- 3D Buzz
- 3D-Palace
- Creating a prop in XSI and texturing it with Photoshop - a four-part video tutorial by FlashJackson, demonstrating the prop creation process, from modeling and texturing to compiling.
- Colt 1911 XSI Video Tutorial - a 5-hour long video tutorial by destya, showing the entire modeling process for creating Colt 1911. Reference pictures and renders are included.
- Digital-Tutors - a collection of free XSI tutorials.
- Noesis Interactive - the official Valve training partner for Source Engine development.
Quickstart guide for Max/Maya/LightWave users
- MAX to XSI Jumpstart
- 3ds Max to Softimage XSI Transition Tips
- Maya 2 XSI Quickstart Guide
- LightWave 2 XSI Quick start (PDF)
Samples
Source SDK contains various sample scenes (.scn) for XSI. See "sourcesdk_content/<game name>/modelsrc/...
" for details. You can modify the models to make your own characters/weapons/vehicles.
Additionally, there is a Korin XSI Mod Tool Scene data released by nkinta. It shows how to make an Alyx replacement model with full facial animations.
External links
- XSI Mod Tool - official site.