Difference between revisions of "Softimage Mod Tool"

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{{otherlang2
[[Image:Xsimodtool-logo.jpg|center|300px|Mod Tool logo]]
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| de = Softimage Mod Tool:de
'''[http://www.softimage.com/products/modtool/ WEBSITE]&nbsp;&nbsp;|&nbsp;&nbsp;[http://www.softimage.com/downloads/XSI_Mod_Tool/ DOWNLOAD]&nbsp;&nbsp;|&nbsp;&nbsp;[http://www.softimage.com/products/modtool/limitations.aspx LIMITATIONS]'''
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| ru = Softimage Mod Tool:ru
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}}
  
The '''XSI Mod Tool''' is a completely free version of the professional XSI modeling package. It has most of the features of the professional versions (certainly everything you'd need for mods) and allows you to export your work to Source without restriction.
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:''See [[:Category:XSI]] for tutorials.''
  
== General XSI tutorials ==
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<div style="float:right;border:0px solid #AAAAAA;font-size:x-small;text-align:center;padding:.5em .5em .1em;margin-left:1.5em;">
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[[Image:Softimagemodtool-logo.jpg|center|300px|Mod Tool logo]]
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'''[[#External links|Download mirrors]]
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</div>
  
[[Image:Xsimodtool-workspace.jpg|right|thumb|Antlion Guard model open in Mod Tool 6.]]
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This tool is completely outdated since 2016. Everything below is legacy information.
  
* [[XSI Beginner Tutorial]]
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The '''Softimage Mod Tool''' (formerly XSI Mod Tool) was a completely free version of the professional [[Wikipedia:Autodesk Softimage|Autodesk Softimage]] modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.
* [[XSI Texturing]]
 
* [[XSI Animation]]
 
  
=== External ===
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The ValveSource Add-On offers:
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* [[SMD]] export and import
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* [[VMF]] export and import
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* [[Weightmap]] export and import
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* Various [[skeleton]] tools and sample rigs
  
* [http://www.xsibase.com XSI Base]
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{{note|The plugin distributed in the Source SDK (<code>ValveSource.0105.01</code>) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.}}
* [http://www.edharriss.com EdHarriss.com]
 
* [http://www.noesisinteractive.com/modtoolqs/noesis_qs1.html Noesis Interactive free introduction to XSI Mod Tool 6 video tutorial]
 
  
== Source tutorials ==
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{{note|The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.}}
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[[Image:Xsimodtool-workspace.jpg|right|thumb|300px|The [[Antlion Guard]] in Mod Tool 6.]]
  
* [[Exporting a model/XSI]]
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== Version 6.01 limitations ==
* [[Model Creation Overview]]
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XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:
* [[Compiling Models]]
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* Only DXFX and CGFX material types are supported; mental ray materials are not supported.
* [[Character Creation Overview]]
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* Supports polygonal mesh primitives only.
* [[Viewmodels in XSI]]
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* Exported geometry is limited to 64000 triangles.
* [[Replacing HL2DM player models with XSI Mod Tool]]
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* Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
* [[Converting brush structures in your map into a prop_static with XSI Mod Tool]]
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* Maximum resolution for Ultimapper maps is 512x512.
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* Images output using the hardware renderer are limited to a maximum resolution of 512x512.
  
=== External ===
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== Migrating to Softimage ==
* [http://www.store.valvesoftware.com/index.html Noesis Interactive Mod Your World™] - a tutorial series available from the Valve Store.
 
* [http://www.gamedesign.net/node/1002 Creating a prop_physics entity] - a tutorial by [[User:Yesukai|Yesukai]].
 
* [http://tutorials.moddb.com/109/?fpage=0 Physics Props - From XSI to HL2] - a Mod DB tutorial by Stuffie.
 
* [http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2] - a tutorial by [http://www.joespataro.com/ Joseph Spataro].
 
{{note|The file structure in this tutorial is outdated; replace "<code>sourcesdk/cstrike_sample_content</code>" with "<code>sourcesdk_content/cstrike</code>". <br />See [[Source SDK Files and Directory Structure]] for details.}}
 
  
==== Tutorials from Veazie.org ====
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* [http://www.stefandidak.com/pub/xsi1.php 3DS Max to XSI Transition Tips]
* [http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html A setup for Half-Life 2 modeling]
 
* [http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a simple HL2 model using XSI EXP]
 
* [http://veazie.org/Tutorials/twhl_anim_tut/anim_tut.html A simple animated model using XSI]
 
* [http://veazie.org/Tutorials/twhl_character_tut/character_tut.htm HL2 character modeling - a first step]
 
* [http://veazie.org/Tutorials/XSICustomCharacter/HL2_Custom_Character.html Creating a basic HL2 character model using XSI]
 
* [http://veazie.org/Tutorials/XSIAddingEyes/HL2_Adding_Eyes.html Adding eyes to your character model]
 
  
== Video tutorials ==
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== External links ==
 
 
* [http://www.3dbuzz.com 3D Buzz]
 
* [http://www.3d-palace.com/ 3D-Palace]
 
* [http://www.gmodcentral.com/mirror/akg/index(7).htm Creating a prop in XSI and texturing it with Photoshop] - a four-part video tutorial by [[User:Flashjackson|FlashJackson]], demonstrating the prop creation process, from modeling and texturing to compiling.
 
* [http://halflife2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=Colt+1911+XSI+Video+Tutorial Colt 1911 XSI Video Tutorial] - a 5-hour long video tutorial by destya, showing the entire modeling process for creating {{wiki|Colt 1911}}. Reference pictures and renders are included.
 
* [http://www.digitaltutors.com/digital_tutors/tutorials.php?cat=xsi Digital-Tutors] - a collection of free XSI tutorials.
 
* [http://www.noesisinteractive.com/ Noesis Interactive] - the official Valve training partner for Source Engine development.
 
 
 
== Quickstart guide for Max/Maya/LightWave users ==
 
 
 
* [http://www.xsibase.com/users/max2xsi/MAX2XSI.htm MAX to XSI Jumpstart]
 
* [http://www.stefandidak.com/pub/xsi1.php 3ds Max to Softimage XSI Transition Tips]
 
* [http://www.xsibase.com/users/rick_walia/maya2xsi_quickstart.php  Maya 2 XSI Quickstart Guide]
 
* [http://www.xsibase.com/users/Lightwave%20to%20XSI%20Quickstart.pdf LightWave 2 XSI Quick start (PDF)]
 
 
 
== Samples ==
 
  
Source SDK contains various sample scenes (.scn) for XSI. See "<code>sourcesdk_content/<game name>/modelsrc/...</code>" for details. You can modify the models to make your own characters/weapons/vehicles.
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* [http://www.autodesk.com/products/softimage Autodesk Softimage] - Official site
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* [http://softimage.wiki.softimage.com/index.php/Main_Page Softimage Wiki] - Official wiki
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* [http://area.autodesk.com/forum/autodesk-softimage-modtools/valve-source-40half-life-241/ ModTool AREA::Discussions] - Autodesk community forum
  
Additionally, there is a [http://www11.plala.or.jp/nkinta/hl2.htm Korin XSI Mod Tool Scene data] released by nkinta. It shows how to make an Alyx replacement model with full facial animations.
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* Download mirrors:
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** Mod Tool 7.5
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*** [http://www.moddb.com/members/varsity/downloads/autodesk-softimage-mod-tool-75 ModDB]
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** Mod Tool 6
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*** [http://www.fileplanet.com/148790/140000/fileinfo/Half-Life-2---SOFTIMAGE|XSI-Mod-Tool-v6 FilePlanet]
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** ValveSource AddOn
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*** [http://images.autodesk.com/adsk/files/valvesource.6.02.zip Autodesk] (direct link)
  
== External links ==
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== See also ==
  
* [http://www.softimage.com/products/modtool/ XSI Mod Tool] - official site.
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* [[:Category:XSI|XSI tutorials]]
  
[[category:Tools]]
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[[category:Third Party Tools]]
[[category:Modeling]]
 
 
[[category:XSI]]
 
[[category:XSI]]

Latest revision as of 17:41, 14 August 2021

Deutsch Русский
See Category:XSI for tutorials.
Mod Tool logo

Download mirrors

This tool is completely outdated since 2016. Everything below is legacy information.

The Softimage Mod Tool (formerly XSI Mod Tool) was a completely free version of the professional Autodesk Softimage modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.

The ValveSource Add-On offers:

Note.png Note: The plugin distributed in the Source SDK (ValveSource.0105.01) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.
Note.png Note: The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.
The Antlion Guard in Mod Tool 6.

Version 6.01 limitations

XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:

  • Only DXFX and CGFX material types are supported; mental ray materials are not supported.
  • Supports polygonal mesh primitives only.
  • Exported geometry is limited to 64000 triangles.
  • Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
  • Maximum resolution for Ultimapper maps is 512x512.
  • Images output using the hardware renderer are limited to a maximum resolution of 512x512.

Migrating to Softimage

External links

See also