Difference between revisions of "Shredder"

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12. Trigger OnProxyRelay1 on shredder1_proxy to turn the shredder on and OnProxyRelay2 to turn the shredder off.
 
12. Trigger OnProxyRelay1 on shredder1_proxy to turn the shredder on and OnProxyRelay2 to turn the shredder off.
 
== See also ==
 
* [[Portal 2 Level Creation]]
 
  
 
[[Category:Portal 2 Level Design]]
 
[[Category:Portal 2 Level Design]]
 
[[Category:Portal 2 Tutorials]]
 
[[Category:Portal 2 Tutorials]]

Revision as of 13:40, 9 May 2011

Spinnybladesicon.png

Shredders are spinning blades in Portal 2 that destroy objects and players dropped into them. They function just like pits and slime, but are factory themed.

Creating Shredders

1. Create a long, thin brush. Tie it to a func_rotating entity with the following settings:

Property Name Value
Name shredder1_left_axle
Blocking Damage 500

2. Create another long, thin brush. Tie it to a func_rotating entity with the following settings:

Property Name Value
Name shredder1_right_axle
Blocking Damage 500

3. Create a prop_dynamic_override entity with the following settings:

Property Name Value
Name shredder1_left
Parent shredder1_left_axle
World Model models/props_gameplay/shredder_left_b.mdl


4. Create a prop_dynamic_override entity with the following settings:

Property Name Value
Name shredder1_right
Parent shredder1_right_axle
World Model models/props_gameplay/shredder_right_b.mdl

5. Position the props so that the teeth interlock and the brush entities are in the center of their respective props.

6. Create a 256x1024x128 brush where things would fall into it. Tie the brush to a trigger_hurt entity with the following settings:

Property Name Value
Name shredder1_trigger_hurt
Damage 500
Damage Cap 500
Damage Type CRUSH

7. Create a brush in front of that brush and tie it to a trigger_multiple entity with the following settings:

Property Name Value
Name shredder1_dissolver
Delay Before Reset 5

and the following outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger !activator Dissolves 0.00 No

8. Create another brush in front of that brush and tie it to a trigger_multiple entity with the following settings:

Property Name Value
Name shredder1_destructor
Delay Before Reset 5

and the following outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger !activator SelfDestructImmediately 0.00 No

9. Create a logic_relay with the following settings:

Property Name Value
Name shredder1_relay_on

and the following outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger shredder1_trigger_hurt Enable 0.00 No
Io11.png OnTrigger shredder1_dissolver Enable 0.00 No
Io11.png OnTrigger shredder1_destructor Enable 0.00 No
Io11.png OnTrigger shredder1_axle_left StartForward 0.00 No
Io11.png OnTrigger shredder1_axle_right StartForward 0.25 No

10. Create a logic_relay with the following settings:

Property Name Value
Name shredder1_relay_off

and the following outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger shredder1_trigger_hurt Disable 0.25 No
Io11.png OnTrigger shredder1_dissolver Disable 0.00 No
Io11.png OnTrigger shredder1_destructor Disable 0.00 No
Io11.png OnTrigger shredder1_axle_left Stop 0.00 No
Io11.png OnTrigger shredder1_axle_right Stop 0.25 No

11. Create a func_instance_io_proxy with the following settings:

Property Name Value
Name shredder1_proxy

and the following outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnProxyRelay1 shredder1_relay_on Trigger 0.00 No
Io11.png OnProxyRelay2 shredder1_relay_off Trigger 0.00 No

12. Trigger OnProxyRelay1 on shredder1_proxy to turn the shredder on and OnProxyRelay2 to turn the shredder off.