Ship trigger room
Entity Description
This entity links locations with rooms.
Keyvalues
- BaseTrigger:
- Filter Name
(filtername)
<filter> - A filter entity to test potential activators against.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
- NeedEventOnTouch
- <choices> Need Event On Touch
Literal Value Description None None NEED_ID_BOREDOM_BOOK Boredom: Book NEED_ID_BOREDOM_DANCEFLOOR Boredom: Dance Floor NEED_ID_BOREDOM_DANCING_SOLO Boredom: Dancing Solo NEED_ID_BOREDOM_DISCO_BISCUITS Boredom: Disco Biscuits NEED_ID_BOREDOM_DOWNERS Boredom: Downers NEED_ID_BOREDOM_GAMEBOY Boredom: Gameboy NEED_ID_BOREDOM_HOT_TUB Boredom: Hot Tub NEED_ID_BOREDOM_MAGAZINE Boredom: Magazine NEED_ID_BOREDOM_SAUNA Boredom: Sauna NEED_ID_BOREDOM_SWIMMING_POOL Boredom: Swimming Pool
- NeedEventOnEndTouch
- <choices> Need Event On End Touch
Literal Value Description None None NEED_ID_BOREDOM_END_AREA_EFFECT End Effect on Boredom
- Soundscape
- <target_destination> Area Soundscape
- TrespassSentence
- <integer> Amount of time required to serve in jail if trespassed
- TrespassFine
- <float> Fine for trespassing
- RoomDeck
- <choices> Room Deck
Literal Value Description #Ship_DeckA Deck A #Ship_DeckB Deck B #Ship_DeckC Deck C #Ship_DeckD Deck D #Ship_DeckE Deck E #Ship_DeckF Deck F #Ship_DeckG Deck G #Ship_NoDeck No Deck
- RoomNumber
- <integer> Room NumberNote:This room number is used for disambiguation when there are multiple rooms of the type specified on the deck specified.
- RoomName
- <choices> Room Name
Literal Value Description #Ship_No_Name I need a NAME #Ship_1st_Class_Cabin 1st Class Cabin #Ship_2nd_Class_Cabin 2nd Class Cabin #Ship_3rd_Class_Cabin 3rd Class Cabin #Ship_Aft_Deck Aft Deck #Ship_Aft_Foyer Aft Foyer #Ship_Arboretum Arboretum #Ship_Armoury Armoury #Ship_Atrium Atrium #Ship_Ballroom Ballroom #Ship_Bank_Corridor Bank Corridor #Ship_Bank_Lobby Bank Lobby #Ship_Bank_Managers_Office Bank Manager's Office #Ship_Bank_Office Bank Office #Ship_Bank_Vault Bank Vault #Ship_Bar_Corridor Bar Corridor #Ship_Bar_Name_A Blues Bar #Ship_Bar_Name_B Sky Bar #Ship_Bar_Name_C Bar Nex #Ship_Bar_Name_D Venator Bar #Ship_Bar_Name_E Davy Jones Bar #Ship_Boat_Deck Boat Deck #Ship_Boutique_Name_A Marco Graza Menswear #Ship_Boutique_Name_B Pour Vous #Ship_Boutique_Name_C Victorian Secrets #Ship_Boutique_Name_D Nautilus Sports #Ship_Boutique_Name_E Golden Oldies #Ship_Boutique_Name_F Waikiki Beach Hut #Ship_Boutique_Name_G The Final Cut #Ship_Boutique_Name_H House of Usher #Ship_Bow_Deck Bow Deck #Ship_Bridge Bridge #Ship_Bridge_Chart_Room Bridge Chart Room #Ship_Bridge_Corridor Bridge Corridor #Ship_Bridge_Control_Room Bridge Control Room #Ship_Bridge_Engineering Bridge Engineering #Ship_Bridge_Radio_Room Bridge Radio Room #Ship_Bridge_View_Deck Bridge View Deck #Ship_Brig Brig #Ship_Brig_Corridor Brig Corridor #Ship_Brig_Dining_Hall Brig Dining Hall #Ship_Brig_Shower_Block Brig Shower Block #Ship_Brig_Toilet_Block Brig Toilet Block #Ship_Brig_Waiting_Room Brig Waiting Room #Ship_Cabin_Ensuite Cabin Ensuite #Ship_Cafe_Name_A Cafe #Ship_Cafe_Name_B Jazz Cafe #Ship_Cafe_Name_C Cafe Nocturne #Ship_Cafe_Name_D Mall Cafe #Ship_Captains_Cabin Captain's Cabin #Ship_Cargo_Hold Cargo Hold #Ship_Cargo_Hold_Corridor Cargo Hold Corridor #Ship_Casino Casino #Ship_Cell Cell #Ship_Changing_Room Changing Room #Ship_Cinema Cinema #Ship_Corridor Corridor #Ship_Courtroom Courtroom #Ship_Crew_Corridor Crew Corridor #Ship_Crew_Dormitory Crew Dormitory #Ship_Crew_Stairwell Crew Stairwell #Ship_Dance_Floor Dance Floor #Ship_Elevator Elevator #Ship_Engine_Core Engine Core #Ship_Engineering Engineering #Ship_Engineering_Control_Room Engineering Control Room #Ship_Female_Bathroom Female Bathroom #Ship_Female_Changing_Room Female Changing Room #Ship_Female_Crew_Bathroom Female Crew Bathroom #Ship_Female_Crew_Cabin Female Crew Cabin #Ship_Female_Crew_Dormitory Female Crew Dormitory #Ship_Female_Showers Female Showers #Ship_Female_Toilets Female Toilets #Ship_Freezer Freezer #Ship_First_Class_Corridor First Class Corridor #Ship_For'd_Foyer For'd Foyer #Ship_Foyer Foyer #Ship_Games_Room Games Room #Ship_Gymnasium Gymnasium #Ship_Housekeeping Housekeeping #Ship_Hot_Tub Hot Tub #Ship_Kitchen_Name_A Britannic Kitchen #Ship_Kitchen_Name_B The Manhattan Kitchen #Ship_Kitchen_Name_C Captain Nemo's Kitchen #Ship_Kitchen_Name_D Nuestra Lugar Kitchen #Ship_Kitchen_Name_E Mall Cafe Kitchen #Ship_Laundrette Laundrette #Ship_Library Library #Ship_Lounge_Name_A The Amber Room #Ship_Lounge_Name_B Poseidon Lounge #Ship_Lounge_Name_C Discovery Lounge #Ship_Lounge_Name_D Orion Lounge #Ship_Main_Deck Main Deck #Ship_Maintenance Maintenance #Ship_Male_Bathroom Male Bathroom #Ship_Male_Changing_Room Male Changing Room #Ship_Male_Crew_Bathroom Male Crew Bathroom #Ship_Male_Crew_Cabin Male Crew Cabin #Ship_Male_Crew_Dormitory Male Crew Dormitory #Ship_Male_Showers Male Showers #Ship_Male_Toilets Male Toilets #Ship_Mall Mall #Ship_Observation_Deck Observation Deck #Ship_Outer_Deck Outer Deck #Ship_Pool_Deck Pool Deck #Ship_Promenade_Deck Promenade Deck #Ship_Release_Room Release Room #Ship_Restaurant_Name_A Britannic Restaurant #Ship_Restaurant_Name_B The Manhattan Restaurant #Ship_Restaurant_Name_C Captain Nemo's Buffet #Ship_Restaurant_Name_D Nuestra Lugar #Ship_Sauna Sauna #Ship_Second_Class_Corridor Second Class Corridor #Ship_Security_Booth Security Booth #Ship_Security_Corridor Security Corridor #Ship_Security_Office Security Office #Ship_Sickbay_Corridor Sickbay Corridor #Ship_Sickbay_Doctors_Office Sickbay Doctor's Office #Ship_Sickbay_Psychiatrists_Office Sickbay Psychiatrist's Office #Ship_Sickbay_Reception Sickbay Reception #Ship_Sickbay_Ward Sickbay Ward #Ship_Sky_Deck Sky Deck #Ship_Smoking_Lounge Smoking Lounge #Ship_Staffroom Staffroom #Ship_Stairwell Stairwell #Ship_Sun_Deck Sun Deck #Ship_Swimming_Pool Swimming Pool #Ship_Swimming_Pool_Corridor Swimming Pool Corridor #Ship_Theatre Theatre #Ship_Third_Class_Corridor Third Class Corridor #Ship_Unisex_Bathroom Bathroom #Ship_Unisex_Showers Showerblock #Ship_Unisex_Toilets Toilet #Ship_Vent Vent
- RoomType
- <choices> Room Type
Literal Value Description ROOM_TYPE_BANK Bank ROOM_TYPE_BAR Bar ROOM_TYPE_BRIDGE Bridge ROOM_TYPE_BRIG Brig ROOM_TYPE_CABIN_ENSUITE Cabin Ensuite ROOM_TYPE_CARGO_HOLD Cargo Hold ROOM_TYPE_CELL Cell ROOM_TYPE_CHANGING Changing Room ROOM_TYPE_CORRIDOR Corridor ROOM_TYPE_COURTROOM Courtroom ROOM_TYPE_CREW_CORRIDOR Crew Corridor ROOM_TYPE_CREW_STAIRWELL Stairwell ROOM_TYPE_ELEVATOR Elevator ROOM_TYPE_ENGINEERING Engineering ROOM_TYPE_FEMALE_BATHROOM Female Bathroom ROOM_TYPE_FEMALE_CREW_BATHROOM Female Crew Bathroom ROOM_TYPE_FEMALE_CREW_DORMITORY Female Crew Dormitory ROOM_TYPE_FEMALE_SHOWERS Female Showers ROOM_TYPE_FEMALE_TOILETS Female Toilets ROOM_TYPE_FIRST_CLASS_CABIN First Class Cabin ROOM_TYPE_HOUSEKEEPING Housekeeping ROOM_TYPE_KITCHEN Kitchen ROOM_TYPE_LIBRARY Library ROOM_TYPE_LOUNGE Lounge ROOM_TYPE_MALE_BATHROOM Male Bathroom ROOM_TYPE_MALE_CREW_BATHROOM Male Crew Bathroom ROOM_TYPE_MALE_CREW_DORMITORY Male Crew Dormitory ROOM_TYPE_MALE_SHOWERS Male Showers ROOM_TYPE_MALE_TOILETS Male Toilets ROOM_TYPE_OUTSIDE_DECK Outside Deck ROOM_TYPE_RESTAURANT Restaurant ROOM_TYPE_SWIMMING_POOL Swimming Pool ROOM_TYPE_SAUNA Sauna ROOM_TYPE_SECOND_CLASS_CABIN Second Class Cabin ROOM_TYPE_SECURITY_BOOTH Security Booth ROOM_TYPE_SHOP Shop ROOM_TYPE_SICKBAY Sickbay ROOM_TYPE_STAIRWELL Stairwell ROOM_TYPE_THIRD_CLASS_CABIN Third Class Cabin ROOM_TYPE_UNISEX_TOILETS Unisex Toilets
- wait
- <float> OnTrigger Refire Time
Flags
BaseTrigger:
- [
4
] : func_pushable
- [
8
] : Physics Objects
- [
16
] : Only player ally NPCs
- [
32
] : Only clients in vehicles
- [
64
] : Everything (not including physics debris)
- [
512
] : Only clients *not* in vehicles
- [
1024
] : Physics debris
- [
2048
] : Only NPCs in vehicles (respects player ally flag)
- [
4096
] : Disallow Bots
- 1024 ???
- 2048 ???
Inputs
BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
TouchTest
(in all games since )- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch
(in all games since ) !FGD- Behave as if the
!caller
entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch
(in all games since ) !FGD- Behave as if !caller had just exited the trigger volume.
DisableAndEndTouch
(only in ())- Disables this trigger and calls EndTouch on all currently-touching entities.
Outputs
- BaseTrigger:
OnStartTouch
- Fired when a valid entity starts touching this trigger.
!activator
is whatever touches the trigger.
OnStartTouchAll
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch
will fire.
OnEndTouch
- Fired when a valid entity stops touching this trigger.
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
OnEndTouchAll
- Fired when all valid entities stop touching this trigger.