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An entity to control the shadows in the map.
Name targetname <target_source> The name that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) angles <string> This is the shadow direction. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, and roll is the rotation around the X axis.
Shadow Color color <color255> This is the color of the shadows.
Maximum Distance distance <float> This is the maximum distance the shadow is allowed to cast, in inches.
Kill Removes this entity from the world.
KillHierarchy Removes this entity and all its children from the world.
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
FireUser1 Causes this entity's OnUser1 output to be fired.
FireUser2 Causes this entity's OnUser2 output to be fired.
FireUser3 Causes this entity's OnUser3 output to be fired.
FireUser4 Causes this entity's OnUser4 output to be fired.
color <color255> Set the shadow color.
direction <vector> Set the shadow direction.
SetDistance <float> Set the maximum shadow cast distance.
SetAngles <string> Set the shadow direction.
OnUser1 Fired in response to FireUser1 input.
OnUser2 Fired in response to FireUser2 input.
OnUser3 Fired in response to FireUser3 input.
OnUser4 Fired in response to FireUser4 input.