Shaders in Sprites\

From Valve Developer Community
Revision as of 05:26, 13 February 2008 by Andreasen (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Shaders in Sprites\

The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:

  • UnlitGeneric is used for 52 materials.
  • Refract is used for the heatwave.vmt material.
  • Refract_DX60 is used for the heatwave.vmt material (as a fallback shader for the Refract shader).
  • Subrect is used for the fire_floor_subrect.vmt material.


Dedicated Shaders

The following shaders are more or less exclusively used for this folder:

Sprite

  • Used in numerous materials.

predator

  • Used in only one material: predator.vmt
  • Not found in released mod code.