Difference between revisions of "Shaders in Sprites\"

From Valve Developer Community
Jump to: navigation, search
 
m (Oops. Double heading removed.)
 
Line 1: Line 1:
===Shaders in Sprites\===
 
  
 
The <code>Sprites\</code> folder of <code>Source Materials.gcf</code> contain shaders handling [[sprites]] and HUD (Heads-Up Display) elements:
 
The <code>Sprites\</code> folder of <code>Source Materials.gcf</code> contain shaders handling [[sprites]] and HUD (Heads-Up Display) elements:

Latest revision as of 05:30, 13 February 2008

The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:

  • UnlitGeneric is used for 52 materials.
  • Refract is used for the heatwave.vmt material.
  • Refract_DX60 is used for the heatwave.vmt material (as a fallback shader for the Refract shader).
  • Subrect is used for the fire_floor_subrect.vmt material.


Dedicated Shaders

The following shaders are more or less exclusively used for this folder:

Sprite

  • Used in numerous materials.

predator

  • Used in only one material: predator.vmt
  • Not found in released mod code.