Difference between revisions of "Shaders in HUD\"

From Valve Developer Community
Jump to: navigation, search
m (Rephrased.)
Line 3: Line 3:
 
*[[UnlitGeneric]] is used for all the materials here.
 
*[[UnlitGeneric]] is used for all the materials here.
  
However, all the referred textures (.vtf) doesn't exist at all, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are instead used. See [[Shaders in Sprites\]].
+
However, none of the referred textures (.vtf) exists, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are instead used. See [[Shaders in Sprites\]].
  
 
[[Category:Shaders]]
 
[[Category:Shaders]]

Revision as of 04:56, 13 February 2008

The HUD\ folder of Source Materials.gcf contains the following shaders:

However, none of the referred textures (.vtf) exists, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are instead used. See Shaders in Sprites\.