Shaders in Engine\

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Revision as of 17:47, 12 February 2008 by Andreasen (talk | contribs) (VolumetricFog: Someone said this doesn't work.)

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The Engine\ folder of Source Materials.gcf contains the following shaders:


Dedicated Shaders

The following shaders are more or less exclusively used for this folder:


ColorCorrection

  • Used in only one material: colorcorrection.vmt


DepthWrite

  • Used in only one material: depthwrite.vmt
  • Not found in released mod code.
  • Do not confuse this shader with the proxy by the same name.


FilmDust

  • Used in only one material: filmdust.vmt
  • Not found in released mod code.


FilmGrain

  • Used in only one material: filmgrain.vmt
  • Not found in released mod code (but probably referred to).


InternalFrameSync

  • Used by only one material: framesync.vmt.
  • Not found in released mod code.


Occlusion

  • Used by only one material: occlusionproxy.vmt


ShadowBuild

  • Used in only one material: shadowbuild.vmt
  • Valve remark: "Used to generate render-to-texture shadows"
  • Not found in released mod code.


VolumetricFog

  • Used by the material Engine\volumetricfog.vmt. Also used for shadertesting. (See Shaders in shadertest\.)
  • No parameters are given.
  • Not found in released mod code.
  • Reported not to work.

WriteZ

  • Used in only one material: WriteZ.vmt
  • Material referred to in src\cl_dll\c_vguiscreen.cpp.