Difference between revisions of "Shaders in Editor\"

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m (Directed link.)
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*[[VertexLitGeneric]] is used 9 materials, mostly node entities.
 
*[[VertexLitGeneric]] is used 9 materials, mostly node entities.
 
*[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only.
 
*[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only.
*[[Shader_Types_and_Parameters|Wireframe]] is used for <code>wireframe.vmt</code> only.
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*[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for <code>wireframe.vmt</code> only.
 
*[[Shaders_in_Debug\#DebugLuxels|DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only.
 
*[[Shaders_in_Debug\#DebugLuxels|DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only.
  

Revision as of 17:39, 12 February 2008

Editor Shaders

The Editor\ folder of Source Materials.gcf contains shaders dedicated to the Valve Hammer Editor.

Less intense shaders are generally used.


Dedicated Shaders

The following shaders are more or less exclusively used for this folder:


TranslucentLightmap

  • Used in only one material: TranslucentLightmap.vmt
  • Not found in released mod code.