Difference between revisions of "Shaders in Editor\"

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m (Dedicated Shaders)
 
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*[[VertexLitGeneric]] is used 9 materials, mostly node entities.
 
*[[VertexLitGeneric]] is used 9 materials, mostly node entities.
 
*[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only.
 
*[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only.
*[[Shader_Types_and_Parameters|Wireframe]] is used for <code>wireframe.vmt</code> only.
+
*[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for <code>wireframe.vmt</code> only.
 
*[[Shaders_in_Debug\#DebugLuxels|DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only.
 
*[[Shaders_in_Debug\#DebugLuxels|DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only.
  
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The following shaders are more or less exclusively used for this folder:
 
The following shaders are more or less exclusively used for this folder:
 
  
 
===TranslucentLightmap===
 
===TranslucentLightmap===

Latest revision as of 06:31, 18 April 2011

Editor Shaders

The Editor\ folder of Source Materials.gcf contains shaders dedicated to the Valve Hammer Editor.

Less intense shaders are generally used.


Dedicated Shaders

The following shaders are more or less exclusively used for this folder:

TranslucentLightmap

  • Used in only one material: TranslucentLightmap.vmt
  • Not found in released mod code.