Security Camera

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Revision as of 08:26, 16 May 2011 by Msleeper (talk | contribs) (Adding missing categories)

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Always watching.

A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal. Security cameras can be detached when a linked portal is placed behind it using triggers. The Portal 2 camera does not need a func_portal_detector.

Creation

1) Create an npc_security_camera entity using the entity tool.

2) Place the entity within the level by clicking anywhere in the 3D viewfinder.

2) Double-click on the entity to adjust its properties.

Properties

Skin

Value Skin 0: Clean
Skin 1: Dirty