Security Camera

From Valve Developer Community
Revision as of 00:26, 16 May 2011 by Msleeper (talk | contribs) (Adding missing categories)
Jump to: navigation, search
Always watching.

A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal. Security cameras can be detached when a linked portal is placed behind it using triggers. The Portal 2 camera does not need a func_portal_detector.


1) Create an npc_security_camera entity using the entity tool.

2) Place the entity within the level by clicking anywhere in the 3D viewfinder.

2) Double-click on the entity to adjust its properties.



Value Skin 0: Clean
Skin 1: Dirty