Difference between revisions of "Security Camera"

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(Security Camera)
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[[File:Camera.jpg|right|thumb|150px|Always watching.]]
 
[[File:Camera.jpg|right|thumb|150px|Always watching.]]
  
A '''security camera''' is an [http://developer.valvesoftware.com/wiki/NPC NPC] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first  [http://developer.valvesoftware.com/wiki/Portal Portal]. Security cameras can be detached when a linked portal is placed behind it using [http://developer.valvesoftware.com/wiki/Trigger triggers].
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A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first  [[Portal]]. Security cameras can be detached when a linked portal is placed behind it using [[triggers]].
  
 
== Creation ==
 
== Creation ==
1) Create an '''[http://developer.valvesoftware.com/wiki/Npc_security_camera npc_security_camera]''' entity using the [http://developer.valvesoftware.com/wiki/Entity_Tool entity tool].
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1) Create an '''[[npc_security_camera]]''' entity using the [[entity tool]].
  
 
2) Place the entity within the level by clicking anywhere in the 3D viewfinder.
 
2) Place the entity within the level by clicking anywhere in the 3D viewfinder.
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== Properties ==
 
== Properties ==
 
'''Skin'''
 
'''Skin'''
::{| class=standard-table
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::{| class="standard-table"
!| Value
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! rowspan=2 | Value
|| Skin 0: Clean
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| Skin 0: Clean
Skin 1: Dirty
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|-
 +
| Skin 1: Dirty
 
|}
 
|}

Revision as of 19:03, 15 May 2011

Always watching.

A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal. Security cameras can be detached when a linked portal is placed behind it using triggers.

Creation

1) Create an npc_security_camera entity using the entity tool.

2) Place the entity within the level by clicking anywhere in the 3D viewfinder.

2) Double-click on the entity to adjust its properties.

Properties

Skin

Value Skin 0: Clean
Skin 1: Dirty